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Wolfosito

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Posts posted by Wolfosito

  1. On 6/9/2023 at 8:05 PM, space_otter said:

    Is TURD support planned? A while back, I saw these pictures and I wondered how TrackerAerospace did all these patterns. Are they conformal decals or some other mod?

    I thought he was just retexturing them manually. Although I guess you could use decals?

  2. On 5/21/2023 at 12:49 AM, kerbmario said:

    I'd love if someone here put textures up, I'm too bad at texturing to make it look decent. Excited when this gets into the mod.

    If you know how to texture but dont have good results, just try using the vanilla textures
    Actually if you can get the base texturing done and get me a template I could try doing it myself maybe? Can't promise anything though
    talk to me on discord Wolfosito#6870

  3. On 12/1/2021 at 3:33 AM, fabulouswalrus said:

    Excuse me as I am newer, it says 1.8-1.12, how do I get the 1.8.1 version? I read through the comment section and went through all your links but I cant figure it out haha. Guess im just getting out of touch now. Thanks in advance.

    I think you can just use the same version for any version 1.8 and above
    Ksp is pretty forgiving with game versions compared to other games

  4. 10 hours ago, Dioso said:

    hey why does the loading (loading screen at start) stop at cannons>? it just stop loading and freezes 

    am using  1.12 

    it seems to not load anymore after that

     

    gamedata

    000_Harmony

    000_TextureUnlimited

    77Industries

    999_KSP-Recall

    AirplanePlus

    Autogarage

    AviationLights

    AviatorArsenal

    B9_Aerospace_ProceduralWings

    B9PartSwitch

    BDArmory

    BurnTogether

    Carcharoth Aeronautics

    Chatter

    ColdWarAerospace

    CommunityResourcePack

    ComformalDecals

    DestructionEffects

    Eskandare_Heavy_Industires

    FengistAnim

    Firespitter

    FSReszier

    FullAutoStrut

    Grounded

    HullcamVDS

    ImproveChaseCamera

    KAS

    KerbalEngineer

    KerbalField

    KerbalJointReinforcement

    Kerbaltek

    KFC

    KSPWheel

    LShipPartsModern

    LShipPartsRequired

    LShipPartsWW2

    Malfunc Industries

    Maratime Pack

    MiniAVC

    MouseAimFlight

    MPUtils

    NAS

    NED

    NeistAir

    NKDR

    NMB

    OpenCockpit

    PhysicsRangeExtender

    Planeshine

    ProceduralParts

    RetractableLiftingSurface

    scatter

    Shabby

    Skyler's Part Pack

    Squad

    SquadExpansion

    StockWaterfallEffects

    SXT

    TimeControl

    Tweakscale

    VesselMover

    Waterfall

    Wraithforge

    XyphosAerospace

    999_Scale_Redist.dll

    ModuleManager.4.2.1.dll
     

    You've gotta use the right bdarmory version, there's a link for it in the description

  5. 4 hours ago, Kerbal410 said:

    can you please add parts for the MI-24?  (like the cockpit, doors, and the rotors) or a cockpit for the KA-50/52?

    File:Mi-24 door opened at Cottbus airfield.jpg - Wikimedia Commonsthe Doors are the main thing I'm wanting because the MI-24 serves as both a gunship and troop transport, so I think the Mk3 size would fit this helicopter the best in the game

    Ka-50 HOKUM (KAMOV)KA-50 Ka-52 Alligator Attack Helicopter - Airforce TechnologyKA-52

     

    Yeah, Mk3 is the best option for the mi-24, not full size vanilla mk3 tough. There is a mod out there that adds a mi24 cockpit,(No interior tough) I think in curseforge, I edited the file to make it smaller since its vanilla mk3 size, and its just way too big, turned out quite nicely
    unknown.png
    As for the ka50/52, they would need a bunch of parts to make them look right, maybe you could use horizontal mk3 like the blackhawk in the mod? Not sure really, the fuselage is kinda square, cant think of any way of making them look right without making fully new parts for it in a new shape, but thats not a good option really
    unknown.png
    So you could in fact make a mi-24. I'd love to see parts for it in this mod, specially including a mi-24A cockpit, but this should do for now

  6. The Sk-33(D)
    sk2.png
    The Sk-33 Fighter is a carrier based two engine multipurpose all-weather jet fighter. Capable of speeds of mach 1,7+ and large carrying capacities.
    Capable of intercepting, ground attacking, and dogfighting.
    Specs
    -Weight: 23 Tons (Full fuel load),  9,7 Tons (Empty).  Normal mission load 20,6 Tons.
    -Fuel capacity: 2.653 Fuel units
    -Powerplant: x2 J-404 Afterburning turbofans. (85kn each, 130 with afterburner)
    -Weaponry: GSh-301 cannon, 8 Pylons.
    -2 Seats
    -Radar
    sk1.png
    This is a Su-33 replica, mayor innacuracy being the cockpit, being a twin seater. Irl su-33 has only one seat, but I didnt have any single seat sukhoi cockpits, and it was the most accurate option anyways.
    This post is on the D variant, focused on higher maneuverability and power. Variants A-C used the J-D33 engine from the coldwaraerospace mod, limited slightly to match the real su-33 engines' thrust. I have not tested the maximum payload weight it can carry, but it's got enough you dont have to worry about it. Unless you're gonna try carry 5 ton bombs on it.
    The D variant is also supermaneuverable, under the right fuel load. (To balance it right) It can do some funky and unexplicable maneuvers. Plane magic!

  7. Hey man! I've been using this mod since the day it released pretty much, and it's one of my favourite mods.
    Do you have a list or something with the stuff you plan on adding? Also what about adding a bicoupler for your size 1 mk3 parts to make stuff like the English Electric Lightning?

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