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Posts posted by Wolfosito
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On 5/21/2023 at 12:49 AM, kerbmario said:
I'd love if someone here put textures up, I'm too bad at texturing to make it look decent. Excited when this gets into the mod.
If you know how to texture but dont have good results, just try using the vanilla textures
Actually if you can get the base texturing done and get me a template I could try doing it myself maybe? Can't promise anything though
talk to me on discord Wolfosito#6870 -
Hey, I was playing around in blender and modelled a MiG-23 Cockpit using the Size 1 Mk3 shape you use in your mod
Though you might be interested in taking a look at it
Left to do is texturing and the actual getting it into the game which is all beyond my knowledge, so here it is if you want it
Would love helping with the mod -
Don't remember the mod name, but there are a few CIWS already in some other mods, take a look around
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On 12/1/2021 at 3:33 AM, fabulouswalrus said:
Excuse me as I am newer, it says 1.8-1.12, how do I get the 1.8.1 version? I read through the comment section and went through all your links but I cant figure it out haha. Guess im just getting out of touch now. Thanks in advance.
I think you can just use the same version for any version 1.8 and above
Ksp is pretty forgiving with game versions compared to other games -
10 hours ago, Dioso said:
hey why does the loading (loading screen at start) stop at cannons>? it just stop loading and freezes
am using 1.12
it seems to not load anymore after that
gamedata
000_Harmony
000_TextureUnlimited
77Industries
999_KSP-Recall
AirplanePlus
Autogarage
AviationLights
AviatorArsenal
B9_Aerospace_ProceduralWings
B9PartSwitch
BDArmory
BurnTogether
Carcharoth Aeronautics
Chatter
ColdWarAerospace
CommunityResourcePack
ComformalDecals
DestructionEffects
Eskandare_Heavy_Industires
FengistAnim
Firespitter
FSReszier
FullAutoStrut
Grounded
HullcamVDS
ImproveChaseCamera
KAS
KerbalEngineer
KerbalField
KerbalJointReinforcement
Kerbaltek
KFC
KSPWheel
LShipPartsModern
LShipPartsRequired
LShipPartsWW2
Malfunc Industries
Maratime Pack
MiniAVC
MouseAimFlight
MPUtils
NAS
NED
NeistAir
NKDR
NMB
OpenCockpit
PhysicsRangeExtender
Planeshine
ProceduralParts
RetractableLiftingSurface
scatter
Shabby
Skyler's Part Pack
Squad
SquadExpansion
StockWaterfallEffects
SXT
TimeControl
Tweakscale
VesselMover
Waterfall
Wraithforge
XyphosAerospace
999_Scale_Redist.dll
ModuleManager.4.2.1.dll
You've gotta use the right bdarmory version, there's a link for it in the description
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4 hours ago, Kerbal410 said:
Yeah, Mk3 is the best option for the mi-24, not full size vanilla mk3 tough. There is a mod out there that adds a mi24 cockpit,(No interior tough) I think in curseforge, I edited the file to make it smaller since its vanilla mk3 size, and its just way too big, turned out quite nicely
As for the ka50/52, they would need a bunch of parts to make them look right, maybe you could use horizontal mk3 like the blackhawk in the mod? Not sure really, the fuselage is kinda square, cant think of any way of making them look right without making fully new parts for it in a new shape, but thats not a good option really
So you could in fact make a mi-24. I'd love to see parts for it in this mod, specially including a mi-24A cockpit, but this should do for now -
6 hours ago, HyperDraco said:
This issue has been going on for me for months now, no matter what I do the game always stops loading on the Enclosed Hispano, I saw the previous question and saw the CFG file for the 20x94 mm shell but I have no idea what to do with it.
(I am running the 1.5 Version)
You need to use the Project runway bdarmory version, should be in the main post iirc
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The Sk-33(D)
The Sk-33 Fighter is a carrier based two engine multipurpose all-weather jet fighter. Capable of speeds of mach 1,7+ and large carrying capacities.
Capable of intercepting, ground attacking, and dogfighting.
Specs
-Weight: 23 Tons (Full fuel load), 9,7 Tons (Empty). Normal mission load 20,6 Tons.
-Fuel capacity: 2.653 Fuel units
-Powerplant: x2 J-404 Afterburning turbofans. (85kn each, 130 with afterburner)
-Weaponry: GSh-301 cannon, 8 Pylons.
-2 Seats
-Radar
This is a Su-33 replica, mayor innacuracy being the cockpit, being a twin seater. Irl su-33 has only one seat, but I didnt have any single seat sukhoi cockpits, and it was the most accurate option anyways.
This post is on the D variant, focused on higher maneuverability and power. Variants A-C used the J-D33 engine from the coldwaraerospace mod, limited slightly to match the real su-33 engines' thrust. I have not tested the maximum payload weight it can carry, but it's got enough you dont have to worry about it. Unless you're gonna try carry 5 ton bombs on it.
The D variant is also supermaneuverable, under the right fuel load. (To balance it right) It can do some funky and unexplicable maneuvers. Plane magic! -
Can't wait to use the new intake parts! Also hyped for the il-76
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Hey man! I've been using this mod since the day it released pretty much, and it's one of my favourite mods.
Do you have a list or something with the stuff you plan on adding? Also what about adding a bicoupler for your size 1 mk3 parts to make stuff like the English Electric Lightning?
[1.12.X+] ColdWarAerospace
in KSP1 Mod Releases
Posted
I thought he was just retexturing them manually. Although I guess you could use decals?