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Compu

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Posts posted by Compu

  1. On 3/30/2021 at 12:28 PM, Beetlecat said:

    As with many/most errors, I'm sure it was a bad combination of things loaded that was causing the issue. There were also engines from an older mod that was causing issues every time I would try to launch with them. I wonder if using fairly outdated .craft files could be referencing depreciated versions of parts and causing FAR to yell. 

    could it have anything to do with the procedural wings mod? that's the mod that installed farc as a dependency

  2. On 3/30/2021 at 12:28 PM, Beetlecat said:

    As with many/most errors, I'm sure it was a bad combination of things loaded that was causing the issue. There were also engines from an older mod that was causing issues every time I would try to launch with them. I wonder if using fairly outdated .craft files could be referencing depreciated versions of parts and causing FAR to yell. 

    no it happened when i tried to make a new craft from scratch too

  3. On 3/17/2021 at 6:34 PM, Beetlecat said:

    I'm currently chasing down this issue as well. 

    It doesn't seem to be down to particular parts not having configs. I have a separate (similar) install set up for testing that doesn't have this problem (yet?) and it has FAR as well as the exact parts available as the KSP install experiencing errors.

    A craft that previously loads/flies fine will throw a bunch of "[FlowGraph]: Graph already contains item!" errors (it seems like 2x per part on the craft) when loaded in the "bad" game. The non-stop FAR-related NRE's begin at launch as well. I wonder if there's somehow a meta-duplication of parts going on that's overwhelming FAR?

    Scrapyard is a possibility, but I have that installed in both places, so no initial ideas there. I'll keep digging :)

    [edit] Okay, now it's more confusing. While doing some troubleshooting for another issue, I noticed this same NRE spam after launching a stock Gull craft from the KSC view. Launching a stock Aeris3A --- NO nre spam. What the actual heck? This is on a minimal game, with no ReStock or other part replacements.

    Maybe there *is* a stock part that's now misconfigured.  Slowly stripping parts off of a Gull to figure out which one(s)... heh.

     

    glad it's not just me

  4. On 2/13/2021 at 7:23 PM, ss8913 said:

    I'm not having this problem; Are there any parts in common amongst your vessels?  Perhaps there's a FAR incompatibility with one or more of them, if you tell me what parts you're using I can compare it against my list and see if we can find the culprit?

    I have noticed that OPT wings, and maybe other OPT parts, seem to be fully broken with FAR at this time; in fact trying to spawn such a craft shoots it through the ground and it immediately explodes, sometimes with the debris ending up several kilometers beneath Kerbin's surface, but I don't think that's a FAR issue (yet).. you're just getting bad framerates, correct?

    it shows the parts list in that kerbalx page

  5. Getting terrible performance when i try to fly/drive vehicles in 1.11, according to the logs this mod seems to be the issue? It only happens while flying/driving, performance is fine in the VAB for example.

    Here's my game log https://gist.github.com/ask-compu/9bbcb11093c9d2ec3e8625e5cbbc08ab

    Specifically the relevant part is:

    [EXC 04:57:06.959] NullReferenceException: Object reference not set to an instance of an object
    	FerramAerospaceResearch.FARAeroComponents.FARVesselAero.FixedUpdate () (at <73d02b39504e470182c17ce6d34acca8>:0)
    	UnityEngine.DebugLogHandler:LogException(Exception, Object)
    	ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
    	UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)

    Which just seems to happen on a nonstop loop whenever in flight/driving mode.

    Am I doing something wrong?

    Here's one of the craft I was loading up https://kerbalx.com/askcompu/TRB-40LB

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