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The Everyday Kerbonaut

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Posts posted by The Everyday Kerbonaut

  1. 5 hours ago, jimmymcgoochie said:

    To my knowledge there’s no way of flying more than one craft at the same time especially in the atmosphere and outside of physics range (2.5km), so unless you’re going to loft your payload into a very high suborbital trajectory then land the booster before the payload starts falling back into the atmosphere you’re going to need mods for this.

    You might want to look at FMRS, which allows you to fly the payload into orbit then rewind time and fly the booster down as well while the upper stage goes on its merry way; alternatively there’s Stage Recovery which can simulate a powered landing (or more commonly, landing with parachutes) for all your boosters and is very configurable to make it more or less rewarding depending on your personal preference e.g. putting a maximum percentage limit on how much you can get refunded for each part.

    If you want to routinely fly reusable boosters then I suggest you use KSTS to just fly the launch once with a dummy payload (ore is good as it’s heavy and dense), record it with KSTS and then re-use that recorded profile for future ‘launches’- it’ll calculate the costs of parts and fuel to make the booster rocket, subtracting anything that was recovered (working with both SR and FMRS as well as SSTOs) and can transport crew and resources to existing craft or even build a new vessel in orbit by carrying the equivalent mass into space and having a space station with engineers on board act as an orbital shipyard- very handy for those monstrous motherships that would collapse under their own weight on the launchpad.

    I said Real time, Not to be rude.

    5 hours ago, Cheesecake said:

     

    Real time, I am not trying to be rude, I know that this is a rewind and come back mod.

  2. 5 minutes ago, James Kerman said:

    Hello @The Everyday Kerbonaut,

    Could you provide a list of mods you have installed?

    The method most of us use in situations like this is to first ***Back up the KSP save folder***. Next step is to cut and paste half your mods from the game data folder to a place outside of the KSP install and then see if the problem persists, if so your issue is likely in the remaining mods. Keep splitting the mods out until you can see the full tech tree, this should make the search for the culprit a lot faster.

    How do i insert pictures?

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