-
Posts
17 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Bug Reports
Posts posted by The Everyday Kerbonaut
-
-
-
5 hours ago, jimmymcgoochie said:
To my knowledge there’s no way of flying more than one craft at the same time especially in the atmosphere and outside of physics range (2.5km), so unless you’re going to loft your payload into a very high suborbital trajectory then land the booster before the payload starts falling back into the atmosphere you’re going to need mods for this.
You might want to look at FMRS, which allows you to fly the payload into orbit then rewind time and fly the booster down as well while the upper stage goes on its merry way; alternatively there’s Stage Recovery which can simulate a powered landing (or more commonly, landing with parachutes) for all your boosters and is very configurable to make it more or less rewarding depending on your personal preference e.g. putting a maximum percentage limit on how much you can get refunded for each part.
If you want to routinely fly reusable boosters then I suggest you use KSTS to just fly the launch once with a dummy payload (ore is good as it’s heavy and dense), record it with KSTS and then re-use that recorded profile for future ‘launches’- it’ll calculate the costs of parts and fuel to make the booster rocket, subtracting anything that was recovered (working with both SR and FMRS as well as SSTOs) and can transport crew and resources to existing craft or even build a new vessel in orbit by carrying the equivalent mass into space and having a space station with engineers on board act as an orbital shipyard- very handy for those monstrous motherships that would collapse under their own weight on the launchpad.
I said Real time, Not to be rude.
5 hours ago, Cheesecake said:Real time, I am not trying to be rude, I know that this is a rewind and come back mod.
-
I like real time recoveries, Because it feels boring rewinding time and coming back to the mission.
-
Does this work with 1.11.0?
-
4 minutes ago, OrdinaryKerman said:
a) both pics are the same...
b) Is it really that low-tech? I see the Clamp-O-tron Jr. there...
That was the only high tech part, and i think it's lower in the tech tree.
9 minutes ago, Dientus said:Links are the same.
I like what I saw tho
NIce!
It's now showing the ascent AND touchdown
-
Ascent: https://drive.google.com/file/d/1oJk38x0aKREj9sn8X9E6Mm40MdaDBpFK/view?usp=sharing
Touchdown: https://drive.google.com/file/d/1eAmbl9bv1dHbXdsZeA3A1o5f7yUR4Mpm/view?usp=sharing
Reliant engine with some Spider engines mounted radially for gimbal control.
-
12 minutes ago, James Kerman said:
I mostly play vanilla KSP so this may not be helpful but try removing 'community tech tree' - many tech tree mods rely on it and you should see the standard tech tree if you remove it.
YOU ARE THE BEST!!! IT WORKED!!!
-
8 minutes ago, James Kerman said:
Sorry, I was just testing.
Can you look at my link?
-
3 minutes ago, James Kerman said:
What does this mean?
3 minutes ago, James Kerman said:Here's my link also. https://drive.google.com/file/d/1QGaq_sAwfXahNsSbdqyeDMj23-yQ5l7g/view?usp=sharing
-
Just now, James Kerman said:
If you use the 'direct' link from imgur (click on the image, link options are listed on the right) it should embed if you just copy and paste it into your post.
I was using drive.
-
9 minutes ago, James Kerman said:
The forum itself does not host images, we use a service like imgur or google drive to upload to and then link here. This post explains the imgur process:
Here: Click me
-
5 minutes ago, James Kerman said:
Hello @The Everyday Kerbonaut,
Could you provide a list of mods you have installed?
The method most of us use in situations like this is to first ***Back up the KSP save folder***. Next step is to cut and paste half your mods from the game data folder to a place outside of the KSP install and then see if the problem persists, if so your issue is likely in the remaining mods. Keep splitting the mods out until you can see the full tech tree, this should make the search for the culprit a lot faster.
How do i insert pictures?
-
Please help me, The title is my issue.
-
13 hours ago, OrdinaryKerman said:
0.9375 metres, about halfway between size 0 and size 1. The OKTO and HECS probe cores should fit nicely there, and the mod also adds the Pretorian probe core (irl Rocket Lab's Photon).
Thanks.
-
Sorry for the bump, But what are the fuel sizes? I am trying to put a Mk1, Mk2, Or Mk1-3 Command Pod, And the pods are bigger then the tanks
-
I am building a SpaceX parts mod, and i need to find out what node i should require for Career/Science mode.
I think a mod is causing the console to display NOTHING, It loads, But nothing is happening in the console.
in KSP1 Technical Support (PC, modded installs)
Posted · Edited by The Everyday Kerbonaut
Please help me, I can submit a GameData screenshot, but please at least research some mods that could be causing the problem before asking.
EDIT: Loading just got stuck on MK2POD_IVA.