How the game environment is created? for example, asteroids, planets, sea, ...
Is this also programmed or are these bodies made only in blender like vessels?
Does anyone know how to work in visual studio?
I'm trying to make my first puglin and I had this error in visual studio: "error CS0103: The name 'RenderingManager' does not exist in the current context."
Someone can help me pls?
Thanks for your answer!
I wanted to add new missions and something related to robotics. Like for example adding more items to make a new mission in the system ..