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Posts posted by Kakub
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So i play with KSRSS and some rocks on moon just float little above a terrain. Any fixes for that ?
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20 hours ago, OrbitalManeuvers said:
I have a couple thoughts.
The folder named "Retro" is in the wrong place. Here's a quote from the wiki for Katniss Cape for KSRSS:
!!!!! Instructions: Place the Retro/Modern folder into KatnisssCapeCanaveral/Instances !!!!!
(there is no Modern folder, so this only applies to the Retro folder)
Also, this folder _LOCAL doesn't belong here as it's not a mod folder.
Lastly, I would definitely recommend trying your install *without* the KSRSS-64K folder and see if it looks better/the same to you. I don't believe the mod authors have said anything in public but I have definitely seen them say it's no longer supported on Reborn, and indeed it trashed some of my visuals when I had it installed. Should be a quick/simple test to see if it makes a difference for you, too.
So it was pretty stupid fix but i just went to EVE city lights menu and click apply.... it fixed itself. Oh and thank you with Retro folder <3
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KSRSS city lights glowing? on dayside of earth, I think it's a config fault, or the lights don't know when the night ends? I really don't know, but it looks terrible. Any help?
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Anybody know how to fix city lights glowing at dayside ?
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4 hours ago, AleksandrLXXXIV said:
It's lightning , just turn them off .
How ?
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On 1/10/2024 at 6:22 PM, blackrack said:
Looks like broken city lights config, don't know more than that.
I fixed it by redownloading EVE, but now I'm dealing with a very irritating bug where Earth textures are flickering with little blue dots (as shown in the example in the link). any help ?
https://imgur.com/a/byc6LLb -
3 hours ago, DeadJohn said:
Do you mean the weather lightning effects?
It isn't lighting... Textures are bugging out in specyfic places on Earth
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I'm dealing with a very irritating bug where Earth textures are flickering with little blue dots (as shown in the example in the link). any help ?
https://imgur.com/a/byc6LLb -
19 minutes ago, septemberWaves said:
De-autostrut them. If you have stability issues, I recommend that you use KJR Continued rather than autostruts.
I change my KJR to KJR next and it is working now, idk what version of KJR i had but i will try youre proposition maybe it will be better idk. Thanks anyway :3
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9 hours ago, septemberWaves said:
Did you lock the robotic parts? You have to lock them during flight to prevent flexing.
Yea they are locket and autostrut to the heaviest part
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I have very very strange bug, when i launched the Apollo mission with Rover attached to the LEM, the whole rocket started loosing apoapsis like it was pushing whole SIV-b stage back. When i decople the rover from the hinge everything went back to normal. Any help with this kraken stuff ?
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Out of nowhere those black patches appeared on my sandbox save, idk what are they cities lights ? On map view they doesn't exist, but cities map do. Any help ?
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Out of nowhere those black patches appeared on my sandbox save, idk what are they cities lights ? On map view they doesn't exist, but cities map do. Any help ?
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Out of nowhere those black patches appeared on my sandbox save, idk what are they cities lights ? On map view they doesn't exist, but cities map do. Any help ?
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17 hours ago, softweir said:
Ah, yeah, that's right. IIRC there's a big button at the bottom of the main Gravity turn dialogue box and no keybind for it. I assume that doesn't do anything when you use it? Have you made sure to set throttle to max? - that used to catch me out too often!
Or is it that you can't find out how to open the Gravity Turn dialogue? Isn't there a menubar button to open it?
mod works fine but i was gonna use it for cinematic, but without keybind for start up the mod without the hud it's gonna be difficult
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13 hours ago, softweir said:
I think you may mean "keybinds"? If I remember correctly, <SPACE> will activate a launch, same as for stock launches.
I mean to activate the mod without the HUD. SpaceBar doesn't work cuz the mod wont engage.
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hi is there any keybins for the launch ? anything to press Launch! without the HUD
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hi is there any keybins for the launch ? anything to press Launch! without the HUD
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I have a problem where when I use mech Jeb to fly, some ships (for example starship mod) The engines start to spin faster and faster. Anyone had such a problem?
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Can somebody tell me why Super Heavy and Starship freaking out when i'm using mech jeb ? Engines start spinning in circles faster and faster... Somebody had this problem ?
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I have question. Why the Eus Orion adapter isnt a fairing (i think its name is Monolithic Fairing Adapter) i dont get it how im suppose to make it work in a mission when i have some payload inside it...
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Very cool but for me the nerva watterfall efects are clipping through model its looks bad...
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Is there any way to rescale the Shuttle Orbiter Construction Kit parts ?
[1.12.x] Tundra Exploration - v7.0 (Nov 5th, 2023) - (Re)Stockalike SpaceX Falcon 9, (Crew) Dragon (XL) & Haven-1!
in KSP1 Mod Releases
Posted
anybody have a SpaceX flags to be used for decals ?