Oshen
-
Posts
11 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Bug Reports
Posts posted by Oshen
-
-
On 5/12/2021 at 1:21 PM, ColdJ said:
Pics littered all through out my Working Underwater thread and the Spacedock Page now has some.
I can not find this thread you speak of...can you please link us?
-
2 hours ago, rmaine said:
CKAN will put mods anywhere. I do it all the time. Yes, I use steam and never put mods directly in the steam directory. In CKAN, see "File/Manage Game Instances/New Game Instance" and browse to wherever your game that you want to mod is. Perhaps the one confusing thing is that when you are browsing to select the game instance, you have to select the buildID64.txt file instead of the directory or executable or anything like that. P.S. This thread isn't really the basic MechJeb thread, not that it much matters.
Can you please link me to the thread? I tried searching for it and cant find a general thread and now I have other problems...lol
-
3 hours ago, Oshen said:
Its been a solid 4 years since I played and I just found your renewed version of it!
I have a question though, CKAN says that Navhud is dependent on Tool bar Controller and Click Through Blocker but Im not seeing anything about that on Spacedock or Github or the Forums aaand I just updated to 1.12.2 and Navhud isnt working for me
Update: I did go a head and install both Tool Bar Controller and Click Through Blocker and NavHud is perfect. Perhaps there is a way that the NavHud blurb on Spacedock can be updated to say that NavHud has these dependencies? I may have missed it on the actual forum but I only saw that it required dependencies through CKAN
-
3 hours ago, Oshen said:
I recently updated my game to 1.12.2 and obviously had to reinstall all my mods. I noticed something wacky about mechjeb.
First, the settings window doesnt open
Second, Mechjeb used to be persistent for each of my craft....if I had Smart ASS open for a particular craft and had it set to prograde, everytime I would load that craft or come close to it with another craft, it will reset to prograde and my Smart ASS window is left where I put it. Now, I keep having to move the window back to where I want it everytime I open MJ in flight, unless its the same flight and I didnt switch crafts.
Do you need a log file for this? Ive never actually asked for support or given a log file before....
Update: I finally figured out the problem...I have KSP through Steam but I have a second copy of my game that contains all of my mods and I run that copy instead of the Steam copy. CKAN will only put mods into the Steam copy Gamedata folder, I auto uploaded Mechjeb2 from CKAN and then copied it to my mod copy game folder which caused the issue. I uninstalled that Mechjeb from CKAN and then manually installed from Github straight into my mod copy Gamedata folder. It works perfectly now.
-
I recently updated my game to 1.12.2 and obviously had to reinstall all my mods. I noticed something wacky about mechjeb.
First, the settings window doesnt open
Second, Mechjeb used to be persistent for each of my craft....if I had Smart ASS open for a particular craft and had it set to prograde, everytime I would load that craft or come close to it with another craft, it will reset to prograde and my Smart ASS window is left where I put it. Now, I keep having to move the window back to where I want it everytime I open MJ in flight, unless its the same flight and I didnt switch crafts.
Do you need a log file for this? Ive never actually asked for support or given a log file before....
-
4 hours ago, linuxgurugamer said:
I don't know why, I adopted it years ago :-)
Its been a solid 4 years since I played and I just found your renewed version of it!
I have a question though, CKAN says that Navhud is dependent on Tool bar Controller and Click Through Blocker but Im not seeing anything about that on Spacedock or Github or the Forums aaand I just updated to 1.12.2 and Navhud isnt working for me
-
On 8/6/2021 at 2:16 PM, linuxgurugamer said:
New release, 1.4.0.5
- Renamed DLL for CKAN compatibility
- Added AssemblyFileVersion
-
Updated version file for 1.12
I have been missing this mod, thank you so much
-
On 10/30/2017 at 9:15 AM, linuxgurugamer said:
Since the author hasn't been atound for a year, I've adopted this mod, new thread is here:
THANK YOU!!!! This is one of my favourite mods
I appreciate your work.
-
On 7/30/2021 at 1:22 PM, Eskandare said:
This is what you have planned for the 1.12.2 compatibility update?
These are so beautiful....
Thank you so much for your work on this mod, all this stuff brings me vast amounts of joy and entertainment playing my favourite game!
-
Hello,I just made an account and I typo'd my name. Its supposed to be Oshen.
[1.12.x] Engine Lighting Relit
in KSP1 Mod Releases
Posted · Edited by Oshen
I uninstalled this mod and now all my craft in the SPH and VAB says they are unable to load due to missing part module enginelighteffect and tjs_decouplerlight...if I knew this mod worked this way, I would have never installed it...how do I recover my craft without having to reinstall the mod? Im actually super choked about this...