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Juggalotuzz

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    Bottle Rocketeer
  1. I consider myself a decent flyer. Only recently (thanks too one of the tutorial videos) did I figure out you could bring up the NavBall in map mode, so with this rocket Ive been flying that way. I hit 12k on takeoff, roll to 90 degrees and lay my ship down at 40 degrees for my gravity turn. Stay this way until the out tanks blow, which does not put my in full orbit. Do a small burn on my last tank to achieve orbit. The rest is easy enough to get to the Mun. So I believe I am flying in a most fuel efficient way, but i could be wrong.
  2. Alright Ive watched and studied this video extensively. The only question I have is how you fly so stable. When I fly by hand (Keyboard) i am constantly correcting and trying to keep up with the rocket movement. Are you using a joystick to fly, or is there so setting that I am missing (Beyond the standard capsule SAS) that i am failing to use?
  3. GAH!!! The winglets, while providing lift for initial takeoff, becomes an encumbrance after the first stage is dropped in Kerbal Orbit. Causes a pull in an odd direction and actually causes more fuel usage rendering Mun orbit unattainable. I could put them on decouples but that would just add more weight. I went back to the legs, and had a pretty good flight to the Mun, yet do not have enough gas for landing. I did manage a Direct orbit crossing between my flight path and the Muns orbit around Kerbal, but never have enough fuel to slow down to a survivable speed once I reach the Mun. Perhaps starting my gravity turn at 12k instead of 10k would help get that extra speed to reduce gravity drag once I am at my angle.
  4. I tend to drop my speed to about 80% after the first 10 seconds of launch, and for some reason can never get the winglets to drop below the height of the last booster, although now that I think about it, Ive never had the lander engine before due to free version builds. Ill have to try that. Also, I have read about using the legs to detach the externals but, trying to keep things as operationally 'real' as possible, so I would rather not do that. Ive tried using SRBs for the initial launch and using this craft to get further, but for some reason they make this unstable enough to the point it is hard to fly without the SAS mods, which as you can see from the pic, is not present, unnecessary weight IMO if I am just trying to land on the Mun. Thank you though for the input, ill try out a few different variants and placement of the winglets and see what my fuel looks like once Ive achieved orbit around the Mun.
  5. Well hello all. I have been paying around with this game since before the Mun release but recently bought it. Didnt feel right to post on the forums till I had the purchased version. After many attempt and ignorant assumptions about needing a large craft to get to the Mun, I finally decided on a small craft. The pic is what I have come up with. Now mind you, it makes it to the Mun just fine, except I feel I could have more fuel once I get there as I have never successfully landed on the Mun. I was wondering if anyone has any tips on howw to make this possibly more fuel efficient without leaving In-Space junk. As of current, I can blow my outer tanks while still in Kerbal Orbit before I make my burn to meet the Mun\'s orbit. So please, tell me what you think, and how to/ if any, ways to improve. Thank you.
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