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VladTonk
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I expect a more optimized game. I'm tired of crafting with more than 100 parts that turns the game into a slideshow
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The problem manifests itself immediately when the ship is loaded at the tracking station. At first, at a sufficient distance from the star, the ship had time to cool down. But after a certain point, it began to explode from overheating. apparently, the heat transfer from the heated parts of the ship (if it is available and correctly calculated) does not have time to remove heat.
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Sorry for the stupid question. Are flights close to the star correctly simulated? it's just that the ship overheated and exploded despite the presence of graphene radiators. It seems that only the details of the thermal loops are cooled, everything else is overheating. and in general do the loops somehow thermally interact with the rest of the ship? Sorry for my English
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Hello. You have a very interesting mod, I especially liked the ability to calculate the trajectory in relation to the surface of the target celestial body. only some of the features available in the stock version are missing. for example, the ability to select the desired point of the trajectory and create a maneuver in it, or speed up time to it. Thanks.
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[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
VladTonk replied to Gameslinx's topic in KSP1 Mod Releases
thanks again. apparently it's my pipe dream- 3,158 replies
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[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
VladTonk replied to Gameslinx's topic in KSP1 Mod Releases
thanks for the answer. I wanted to ask you. How difficult is it to make terrain changes due to collisions? I'm talking about kerbals tracks, tire tracks, craters from hard impacts- 3,158 replies
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[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
VladTonk replied to Gameslinx's topic in KSP1 Mod Releases
I have the same problem. Experimentally found out that this is an incorrect work of collisions. If you turn them off, kerbals walk normally, but they are waist-deep in the ground.- 3,158 replies
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[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
VladTonk replied to Gameslinx's topic in KSP1 Mod Releases
Hello. I face with incorrect mod work. While walking, the kerbal climbs like a ladder. Also, while on the ground, the jetpack almost does not work. If the kerbal jumps, then everything works normally. A link to a video, a log file and a list of mods are attached. p.s. sorry english is not my native language https://drive.google.com/file/d/17vFSagAXMj6-evEJBgYGnH3EwQYQAlkh/view?usp=sharing https://drive.google.com/file/d/1gWRsHje9_btQAFXVupYF6ti8YRbdXVbm/view?usp=sharing https://drive.google.com/file/d/1qLnKQ2gLLDNOExE9SXv5r1KE89GwM1su/view?usp=sharing https://drive.google.com/file/d/1znmi6G2IZoTKQJ5wTp2Ae8zL2HG9fJh0/view?usp=sharing- 3,158 replies