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OHN

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Posts posted by OHN

  1. 11 hours ago, OhioBob said:

    Just to be clear, Parallax is not supported by JNSQ.  If it works with JNSQ, that's probably just because JNSQ uses the same planet names as stock KSP.  Parallax is apparently applying its stock configs and textures to JNSQ.  But those configs and textures are made for the stock bodies, not for JNSQ.  So even though Parallax may at first appear to be working, I suspect there may be cases where things are not working, or where things don't fit JNSQ either in scale or style.  If anyone does run into issues, do not expect to get support from the JNSQ team.  Our official position is... don't use Parallax with JNSQ.

    Yes. This is entirely accurate.

    Allow me to clarify what I am saying;

    - Is Parallax intended to be run with JNSQ? No, not in the slightest.

    - Do either author intend for you to use both mods? No.

    - Do they  run the way the authors intended? No.

    - Can you do it anyways? Yes.

    - Would it work significantly better with a community patch? Absolutely.

    JNSQ is in no way designed to run with Parallax. Any compatibility is simply down to the fact that JNSQ uses default planet names for may bodies. Any new planets added by JNSQ will not be changed by running Parallax. Modified stock planets will have tessellation and ground scatter, however they will not function as intended.  For a proper experience your best bet is to wait until a community patch is created.

  2. 18 hours ago, infinite_monkey said:

    Doesn't Parallax need a dedicated config for JNSQ?

    It can run without one,  however there are a few issues. 

    New planets added by JNSQ will have no scatter. All surface scatter is used uniformly across working  planets due to how Parallax uses biome names in its blacklists. This is most noticeable on Kerbin where there is no under-sea plant life and icebergs are in all seas.

    I have also seen a few texture issues and floating objects, mainly on steep on slopes.

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