Kalalicious
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Posts posted by Kalalicious
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12 hours ago, Overlocker96 said:
I don't know if its only on the latest version, but A.I.R.B.R.A.K.E.S don't work, even other mods airbrakes that use the same module, like Ablative Airbrakes
Uninstalling AECS seems to work fine.Chiming in with the same experience. I updated this mod earlier today and found that the A.I.R.B.R.A.K.E.S don't work (including those included with the Mk2/3 Stockalike mods). I tested it on a couple different builds and then on an existing spaceplane build that I knew worked, and on all the A.I.R.B.R.A.K.E.S refused to deploy at any time (on the pad/runway or later when re-entering atmo). I reverted back to the previous version of AECS and everything was back to working normal. (edit: seeing your reply above it happened with stock A.I.R.B.R.A.K.E.S as well as those in the Mk2/3 mods).
Figured then it was a bug with your latest update somehow, which, by the way, thank you so much for all the continued work you do on so many adopted mods, it's awesome the work you put in for the community! Anyway, thanks for reading and investigating!
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Nice catch and thanks for the update on this great little mod!
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Hello there! First, I really enjoy what USI Life Support adds to the game, requiring more strategic mission planning and craft design.
So, on to my question. This is my first save using USI-LS, and I'm finding that my Kerbalnauts-turned-tourists, do not return to active after resupply. To be more specific, this can include a fully docked resupply craft (dock-o-tron Sr. mostly) with plenty of additional supplies and possibly additional life support modules as well. The USI-LS info block will show they have dozens or hundres of days of additional supplies , habitat is indefinite, electricity is abundant, etc. However, the Kerbalnauts stay in tourist mode. Any thoughts on why that may be? Did I forget a complementary addon? A setting I didn't set? Any advice would be appreciated.
I have USI Life Support, Core, and Tools installed from USI. I have a number of other mods as well, mostly visual, but I'll list them all below for perusal if desired, but I've added some of these (like MkI2and Mk3 extended parts lists) after I first had this issue. I've really just been sitting on this issue for a month or more as I've worked around it by .... simply ignoring the issue.
Thanks for any help!
My installed mod list:
Spoilername: MakingHistory-DLC
version: 1.12.1
name: BreakingGround-DLC
version: 1.7.1
name: AstronomersVisualPack
version: 3:v4.11
name: AVP-2kTextures
version: v1.12
name: Kopernicus
version: 2:release-1.12.1-81
name: DistantObject-default
version: v2.1.1.6
name: Scatterer-sunflare
version: 3:v0.0831
name: Scatterer
version: 3:v0.0831
name: EnvironmentalVisualEnhancements
version: 3:1.11.6.1
name: Scatterer-config
version: 3:v0.0831
name: DistantObject
version: v2.1.1.6
name: B9PartSwitch
version: v2.19.0
name: TextureReplacer
version: v4.5.3
name: Waterfall
version: 0.8.1
name: StationPartsExpansionRedux
version: 2.0.6
name: StationPartsExpansionRedux-IVAs
version: 2.0.6
name: NearFutureProps
version: 1:0.7.1
name: EasyVesselSwitch
version: 2.3
name: ModularFlightIntegrator
version: 1.2.10.0
name: ReCoupler
version: 1:1.3.5
name: MechJeb2
version: 2.12.3.0
name: ReStock
version: 1.4.2
name: WaterfallRestock
version: 0.2.3
name: Mk2Expansion
version: 2:1.9.1.2
name: CommunityResourcePack
version: 1.4.2
name: Mk3Expansion
version: 1.6.1.3
name: HyperEdit
version: 1.5.8.0
name: AllYAll
version: 1:0.11.19.1
name: USI-Core
version: 1.4.0
name: FirespitterCore
version: v7.17
name: USITools
version: 1.4.0
name: USI-LS
version: 1.4.0
name: CommunityCategoryKit
version: v5.2.0.0
name: ModuleManager
version: 4.2.1
name: SmartParts
version: 1.9.16.2
name: PatchManager
version: 0.0.17.3
name: ToolbarController
version: 1:0.1.9.6
name: ClickThroughBlocker
version: 1:0.1.10.17
name: ZeroMiniAVC
version: 1:1.1.2.4
name: KerbalEngineerRedux
version: 1.1.9.0
name: RCSBuildAid
version: v1.0.6
name: Trajectories
version: v2.4.3
name: KSPCommunityFixes
version: 1.6.1
name: Harmony2
version: 2.0.4.0
name: BallisticFoxsLukewarmTUFXProfile
version: V0.8.1
name: TUFX
version: 1.0.2.3
name: Parallax
version: 1.3.1
name: Parallax-StockTextures
version: 1.3.1
name: StockWaterfallEffects
version: 0.6.3
name: NearFutureElectrical
version: 1.2.3
name: CommunityTechTree
version: 1:3.4.4
name: NearFutureConstruction
version: 1.3.1
name: NearFutureElectrical-Core
version: 1.2.3
name: DynamicBatteryStorage
version: 2:2.2.5.0
name: TweakScale
version: v2.4.6.8
name: TweakScaleCompanion-ReStockPlus
version: v1.1.0.0
name: KSP-Recall
version: v0.2.1.3
name: ReStockPlus
version: 1.4.2
name: B9-PWings-Fork
version: 3:0.43.0.10
name: KVVContinued
version: 0.1.1 -
Thanks everyone! Yeah, I knew it as spoiler as well, but as you noted Gargamel, it says 'hidden' when posted.
Cheers!
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Hello all! Lurker turning commenter here, haven't even finished my 5 approved posts yet. But I am wondering how to use the "hidden" option so you don't force a wall of text on readers if they don't want to read or see it. Help?
Thanks!
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This would be awesome! I use a lot of subassemblies and some had this issue, so I'll be very happy if this helps solve that problem (also good to know about the work around I hadn't caught before).
Thanks for your work!
[1.9.x] AECS Motion Suppressor (air brake, engine, & control surfaces)
in KSP1 Mod Releases
Posted
Thanks so much for the quick fix!