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claypigeon

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Everything posted by claypigeon

  1. Wow...it works...sort of The controls seem worse than inverted. I feel like I'm playing a carnival game.
  2. Just tried it. A normal SAS does not work. I think the trick is I need some way (probably by plugin) for the engine to interpret that rotPower and linPower directives as it does for a regular pod.
  3. Redocking is definitely something for another day. At the moment, I'm exploring the possibilities of being able to detach from the "mothership" and go elsewhere. If you want to "redock", you can EVA and sling yourself across the void. MechJeb offers almost everything I need. The problem is that MechJeb doesn't have it's own attitude control, per say. It relies on whatever is available on the ship. So if the ship doesn't have any built-in attitude control, it just sits there (even though MechJeb lets you "pilot" it). SmartASS buttons won't do anything, because there's nothing on the ship to work with. That's why the example I gave above relied on RCS and vectoring engines: without them the ship couldn't turn, even with MechJeb. The problem that trying to steer with only RCS and engine exhaust is very difficult, so I'm interested in developing a plugin to make it easier (ie. giving a part it's own attitude control).
  4. Hi folks. 1st, apologies if this is old ground. My google-fu is weak. I'm interested in adding attitude control to parts that are not the main capsule. In particular, I thinking about adding attitude control to these parts, which right now are marked as "struts". I figure that writing a plugin is the way to go, but want to make sure that it's possible before I burn the time learning how to write a plugin. For the curious, my goal is to make it possible to recreate something like the Apollo mission, where a craft detaches and lands on the moon while the "mothership" remains in orbit. I've already done something like this, but my craft has to rely on RCS for turning, which is an imperfect solution. I'm hoping to create something better.
  5. The problem is that while MechJeb keeps the debris active, your ability to pilot is greatly reduced because the "pod" doesn't have built in attitude control like actual pods. RCS and vectoring thrust gives you some ability, but it's a very imperfect solution. You can't turn with RCS without giving yourself some horizontal momentum.
  6. So I\'ve been playing with using these in an Apollo-style munar lander (with MechJeb). Unfortunately, lack of any built-in steering makes these hard to pilot as separate craft. Is there any way we can 'recast' these parts as RCS blocks? I tried making them SAS modules, and the results were ugly. Making them RCS blocks (with appropriately defined thrusters) would as least give the pod steering ability (while the fuel held out).
  7. Weird...it kept throwing the error, but the version number appears updated when I run the app. So, problem solved?
  8. Ditto. Under 15.1 and 15.2 (OS X), I get a 'Could not find the application when trying to execute the game!' error.
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