FinnBot5000
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Unmanned Rover Won't Move
FinnBot5000 replied to FinnBot5000's topic in KSP1 Gameplay Questions and Tutorials
Ohhh wait. Never mind. The satellite antennas aren't relay. Well time to launch new satelites... -
Unmanned Rover Won't Move
FinnBot5000 replied to FinnBot5000's topic in KSP1 Gameplay Questions and Tutorials
I am pretty sure that these are the right ones. The connect to each other with a green line. Maybe I will try another satellite with a different antenna to be sure. The ones on the rover are communotron 16s (the tall thin antennas) -
Unmanned Rover Won't Move
FinnBot5000 replied to FinnBot5000's topic in KSP1 Gameplay Questions and Tutorials
I had two antennas. The one on the top of the rover broke, but the one on the side didn't. The satellites are both in line of sight and have not gotten further. I am going to launch a new rover, this time with better satellite dishes. First I will try changing the communication settings though. -
Unmanned Rover Won't Move
FinnBot5000 replied to FinnBot5000's topic in KSP1 Gameplay Questions and Tutorials
The rover used to have a connection, for some reason it doesn't anymore. I can see by the green lines that both of my mars satelites have connections to ksp. The rover just wont connect to the satelites. Is there anything I can do to fix this? -
So I finally successfully landed a rover on duna, and now I cant make it move. It has full power, with solar and batteries, and the landing legs extend, lights turn on and off, brakes work as normal, and the thrusters I have will turn on with the z key, and turn off with the x key, but shift and control don't do anything. The main problem is, I have no steering or motion with the wheels. The icon in the top left says partial probe control, and the context menu that shows up when I right click the probe body (rovemate) says partial control. It had a bit of a rough landing but the only part that broke was one of my lights. It also has no connection, when I know it did earlier (still after it has landed though), and my antenna is extended and it is in direct range of my orbiting relay satellite. My rover has woked completely as planned when I have tested on earth, with full control. How can I fix the rover control issues? (and hopefully the connection and thruster issues) I can send screenshots, parts etc if needed.
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I have a satellite that is very close to Duna, and I am trying to put it in orbit. After a ton of tinkering with it, I eventually have my orbit like this: (it escapes Duna off the right side of the picture) https://imgur.com/a/oM0H1C0 (For some reason the insert from URL button wont work) The light blue arrow is the direction my thrust is going (the ship moves in the opposite direction of the arrow when i burn) The red arrows are the direction my orbit moves when i burn in that direction. The periapsis moves a bit and the part of the orbit past the PE moves more depending on how far away from the planet it is. I need help getting this satellite into orbit, because i just cannot do it. I have burned in just about every possible direction to no avail. (My engine is a Dawn, so it isnt the fastest)
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I have been trying to dock a ship with a station, and I am really close. I have been following this and this tutorial, and I have had some issues. I have gotten my ships within about 100m, then they seem to speed up (relative) before passing each other within 50 meters and zooming away in the opposite direction. I then point towards target and burn so that my ships start moving towards each other again. I am 99% sure this is the wrong way to do it and I need some help. After doing this a few times (and a few crashes - luckily I quicksaved). I just reset my orbits so that they intersect within about 200 meters of each other in about 6 mins (paused rn). I really need some guidance about how to do that last 200 meters while keeping my speed under 2 m/s. https://imgur.com/a/BBvWsYq
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What should I do to my orbit?
FinnBot5000 replied to FinnBot5000's topic in KSP1 Gameplay Questions and Tutorials
Hmm, seems smart. Too bad I build it so that even if I opened the payload fairing that is covering the station, I built it so that the docking port is covered by the fuel tanks. I think I will just have to live with it, I just wanted a nice-ish orbit (and then got a little carried away making it as perfect as I could get it). It is about 230,000 m? Do you think that will be good enought? --------------------------------------------------------------------- Thank you everyone for the advice btw! -
I am making a space station and have been adjusting its orbit before I decouple the fuel and engine. It is kind of a stupid question but is there anything else I should do to my orbit before I decouple my engines? It is already at 0 inclination and 0 eccentricity.
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Best way to change my inclination?
FinnBot5000 replied to FinnBot5000's topic in KSP1 Gameplay Questions and Tutorials
Ok, thank you for the help! I will have to look at that! I eventually managed to get the inclination to 0 after just going around my orbit and manually trying to burn normal, if that didnt, than i tried antinormal, if that didnt work than I would move a bit further around the orbit and try again. If the incliation decreased at all then I would make a quicksave so if I messed up next time I could go back. -
Best way to change my inclination?
FinnBot5000 replied to FinnBot5000's topic in KSP1 Gameplay Questions and Tutorials
Ok I will have to work on that later. Thank you for the help! -
Best way to change my inclination?
FinnBot5000 replied to FinnBot5000's topic in KSP1 Gameplay Questions and Tutorials
That is what I have been using to get my inclination, but I am wondering how to go about changing the inclination to 0. I (probably incorrectly) assumed that the nodes would be halfway between the periapsis and apoapsis, and I started with burning facing normal halfway between them, but that raised my inclination, so I burned antinormal and that lowered it by about 0.4 degrees but then it started climbing again. -
Best way to change my inclination?
FinnBot5000 replied to FinnBot5000's topic in KSP1 Gameplay Questions and Tutorials
Right now I am just putting the ship into orbit (not docking with anything). I want the nodes to show up for the planet. -
Best way to change my inclination?
FinnBot5000 replied to FinnBot5000's topic in KSP1 Gameplay Questions and Tutorials
Ok, thank you for the help! How do I make the nodes show up? I thought that you are supposed to click on the planet (and set as target?) but I cant set kerbin as a target. -
I have a space station in a circular orbit around kerbin, and I am trying to get my inclination as close to 0 as possible. Right now it is at 1.2 degrees, which isnt much but as I am trying to dock other ships with this, I would like to get it closer to zero so that I can adjust my other ships orbits to get them to match up, and it would be easiest if I can just get them both around zero. I know that you point yourself normal and antinormal to change the inclination, but I dont know where in the orbit to do it (i suppose it wouldnt matter in a circular orbit???). Either way I am fairly new to this (yes Ik my space station will probably fail cause docking is hard) and any help would be great!
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Never mind, I found a topic of the same issue (it was written in Spanish so I had overlooked it at first). Either way, I was able to find the engine using the advanced filtering things on the toolbox.
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In both the intermediate building and advanced building tutorials, I am unable to continue past a certain point because I do not have a swivel engine available for me to place, but yet I am asked to place it. How do I fix this?
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