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VeneraNC

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Everything posted by VeneraNC

  1. That made a lot of sense, thanks so much for your reply! Unfortunately this doesn't seem to work for stock command pods I was able to access the UV maps for the stock command pods, but they don't seem to have a separate model for the windows. Here's what I found for the Mk 1-3 pod: ------------------------------------------- Mesh Name Model: M1-3 Render Type: MeshRenderer ++++++++++++++++++ Material #: 0 Material Name: M1-3 Pod (Instance) Shader Name : SSTU/PBR/Metallic RenderQueue : 2000 _MainTex : Squad/Parts/Command/Mk1-3Pod/M1-3 Pod (UnityEngine.Texture2D) _MainTexOffset : (0.0, 0.0) _BumpMap : TUTextureColor:0.5019608:0.5019608:0.5019608:0.5019608 (UnityEngine.Texture2D) _BumpMapOffset : (0.0, 0.0) _MetallicGlossMap : TUTextureColor:1:1:1:1 (UnityEngine.Texture2D) _MetallicGlossMapOffset : (0.0, 0.0) _Emissive : Squad/Parts/Command/Mk1-3Pod/M1-3 Pod_GLOW (UnityEngine.Texture2D) _EmissiveOffset : (0.0, 0.0) _AOMap : _AOMapOffset : (0.0, 0.0) _Smoothness : 0.7 _Metal : 0.25 _Color : (0.8, 0.8, 0.8, 1.0) _EmissiveColor : (0.0, 0.0, 0.0, 1.0) _MaskColor1 : (0.9, 0.9, 0.9, 0.0) _MaskColor2 : (0.9, 0.9, 0.9, 0.0) _MaskColor3 : (0.9, 0.9, 0.9, 0.0) _MaskMetallic : (0.0, 0.0, 0.0, 0.0) ++++++++++++++++++ ------------------------------------------- ------------------------------------------- Mesh Name Model: Flag Render Type: MeshRenderer ++++++++++++++++++ Material #: 0 Material Name: rocketScience Shader Name : KSP/Alpha/Cutoff RenderQueue : 2450 _MainTex : Squad/Parts/Command/Mk1-3Pod/M1-3 Pod_GLOW (UnityEngine.Texture2D) _MainTexOffset : (0.0, 0.0) _Color : (1.0, 1.0, 1.0, 1.0) ++++++++++++++++++ ------------------------------------------- I did see that "emissive" texture, which appears to be the one used for glowing windows (this is consistent for all parts with windows). Unfortunately, copying "excludeMesh = M1-3 Pod_GLOW" into the config file didn't work. Not sure what else to try...
  2. Doing some reading earlier in the thread, looks like there may be an option to edit the texture for the MK1-2 pod to exclude the windows (which I think is my problem; they're covered by shiny blue ones and the light doesn't show through). Could anyone help with this? Thanks so much in advance!
  3. Howdy, Really loving this mod! It's quickly earned its place on my (alarmingly long) must-have list. I've noticed a bug recently in which the Mark 1-2 command pod's lights don't seem to work. All other command pods appear unaffected, but I can't get these darn windows to light up. Might this be related to Magpie, since it edits textures? Thanks for the help!
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