lammatt
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Rocket Scientist
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i know this is off topic, and mods may ban me. but please, this is my humble request, witness this with me. this is a live stream at the gov. headquarters in hongkong we are hongkongers fighting for our freedom and democracy. we are living in misery under the communist occupation. we know the world doesnt actually give a ****. but please, witness this with us. see how this evil chinese regime is torturing us.
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Using flaps and spoilers in FAR
lammatt replied to cadaverific's topic in KSP1 Gameplay Questions and Tutorials
As far as my exp goes, The flaps don't quite work as they do as in FSX or XPlane10 and since in most of the cases, the spaceplane won't be having insufficient runway to stop after touching down (OP brakes), I don't care about the landing speed, Hence I don't use the flaps functionality. And I bet many of us do the sake too. -
I don't understand why bigger isn't better
lammatt replied to Catthedragon's topic in KSP1 Gameplay Questions and Tutorials
Because rocket equation tells you your mileage varies as a log function of mass dry / mass wet It basically tells you there's a marginal diminishing return in action. -
if he can hover indefinitely, he can go to space sometimes, gundam-world physics are bugged, you know... tho the japs are good at almost everything, cartoonists arent physicists regardless to deal with this, and still retain its gundam-y taste i suggest you make the in atomsphere GN particle generation very slow while the usage is made higher, let's say. barely not enough to get into space. (and this makes sense if you consider minovsky particle weapons arent working well in atmosphere too, you know, they based this minovsky (UC) or this GN cowpoop on alpha particles which has very short half-life if it's not in a vacuum) (edited) checked the gundam wiki... well i was wrong, minovsky and GN arent something like alpha, and are both uncharged and are stable...>.<
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But... OO has twin GN drive need to add Trans-AM system
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this crashes everytime
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Unity Player [version: Unity 4.5.2f1_9abb1b59b47c] KSP_x64.exe caused an Access Violation (0xc0000005) in module KSP_x64.exe at 0033:03890000. Error occurred at 2014-08-29_150900. C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\KSP_x64.exe, run by lammatt. 80% memory in use. 3832 MB physical memory [731 MB free]. 7662 MB paging file [2713 MB free]. 8388608 MB user address space [8386269 MB free]. Write to location 03890000 caused an access violation. Context: RDI: 0x3c099000 RSI: 0x57440c00 RAX: 0x27414db8 RBX: 0x7b49d7c0 RCX: 0x6e847a60 RDX: 0x04d30680 RIP: 0x03890000 RBP: 0x0013eb60 SegCs: 0x00000033 EFlags: 0x00010206 RSP: 0x0013e990 SegSs: 0x0000002b R8: 0x57119ea8 R9: 0x00000000 R10: 0x7b423f28 R11: 0x88bc171a R12: 0x0013f100 R13: 0x5a080a10 R14: 0x00000000 R15: 0x5711e080 Bytes at CS:EIP: ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? Module 1 C:\Windows\system32\xinput1_3.dll Image Base: 0x00400000 Image Size: 0x0001e000 File Size: 107368 File Time: 2007-04-04_185422 Version: Company: Microsoft Corporation Product: MicrosoftR DirectX for WindowsR FileDesc: Microsoft Common Controller API FileVer: 9.18.944.0 ProdVer: 9.18.944.0 Module 2 C:\Windows\system32\atiumd6a.dll Image Base: 0x5d3c0000 Image Size: 0x00737000 File Size: 7520200 File Time: 2014-04-18_104230 Version: Company: Advanced Micro Devices, Inc. Product: Advanced Micro Devices, Inc. Radeon Video Acceleration Universal Driver FileDesc: Radeon Video Acceleration Universal Driver FileVer: 8.14.10.448 ProdVer: 8.14.10.448 Module 3 C:\Windows\system32\sfc.dll Image Base: 0x72800000 Image Size: 0x00003000 File Size: 3072 File Time: 2009-07-14_093308 Version: Company: Microsoft Corporation Product: MicrosoftR WindowsR Operating System FileDesc: Windows File Protection FileVer: 6.1.7600.16385 ProdVer: 6.1.7600.16385 Module 4 C:\Windows\system32\ksuser.dll Image Base: 0x73d00000 Image Size: 0x00006000 File Size: 5120 File Time: 2009-07-14_094114 Version: Company: Microsoft Corporation Product: MicrosoftR WindowsR Operating System FileDesc: User CSA Library FileVer: 6.1.7600.16385 ProdVer: 6.1.7600.16385 Module 5 C:\Windows\system32\kernel32.dll Image Base: 0x76e00000 Image Size: 0x0011f000 File Size: 1163264 File Time: 2014-03-04_174402 Version: Company: Microsoft Corporation Product: MicrosoftR WindowsR Operating System FileDesc: Windows NT BASE API çâ€Â¨Ã¦Ë†Â¶Ã§Â«Â¯ DLL FileVer: 6.1.7601.18409 ProdVer: 6.1.7601.18409 Module 6 C:\Windows\system32\USER32.dll Image Base: 0x76f20000 Image Size: 0x000fa000 File Size: 1008128 File Time: 2010-11-20_212728 Version: Company: Microsoft Corporation Product: MicrosoftR WindowsR Operating System FileDesc: 多使çâ€Â¨Ã¨â‚¬â€¦ Windows USER API çâ€Â¨Ã¦Ë†Â¶Ã§Â«Â¯ DLL FileVer: 6.1.7601.17514 ProdVer: 6.1.7601.17514 Module 7 C:\Windows\SYSTEM32\ntdll.dll Image Base: 0x77020000 Image Size: 0x001a9000 File Size: 1732032 File Time: 2013-08-29_101636 Version: Company: Microsoft Corporation Product: MicrosoftR WindowsR Operating System FileDesc: NT 階層 DLL FileVer: 6.1.7601.18247 ProdVer: 6.1.7601.18247 Module 8 C:\Windows\system32\PSAPI.DLL Image Base: 0x771f0000 Image Size: 0x00007000 File Size: 9216 File Time: 2009-07-14_094154 Version: Company: Microsoft Corporation Product: MicrosoftR WindowsR Operating System FileDesc: Process Status Helper FileVer: 6.1.7600.16385 ProdVer: 6.1.7600.16385 == [end of error.log] == I have deleted all the mods and tried again. still cant. any insight?
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yes, but i am having a strange issue now that point at kerbin doesnt quite work, has to point at a specific satellite, rendering a satellite constellation meaningless
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just flew an interplanetary satellite up to the skies, and has No Connection in interplanetary space when pointing at Kerbin has to point at a specific satellite to get a connection (have a 3 satellite relay at a 2hr orbit and a GSO satellite; all with one 40Gm dish point at active vessel and 1 communotron 32) is it intended or have i missed something since the update?
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well let me explain then for something to be considered a good material for a strut, it has to have a high tensile strength and also rigid, i.e. a high young's modulus i.e. the idea of choosing some very hard but brittle or unstable material is fundamentally wrong. it makes a lot more sense if the higher tier materials are something like a polyatomic sp2 carbon network (like those in carbon nanotubes or graphenes); i am feeling sp2 silicon are good too (like those silicates) it doesnt even make sense for those hard but brittle metal (which is also rare and hard to process) or those not-even-physically-stable elements to be yielding a high strength. (yes some cobalt alloy are high in strength, but, there are a lot of alternatives that give the same order of magnitude of (or better) strength yet way more common and light and reasonable to use, prime example is carbon fibers or many carbide steel) you know, even KSP doesnt make sense, which is true, it still doesnt make uranium or osmium good strut materials.\ dont even make me comment on gold and lead. they are plain stupid, and i dont even bother explaining, you check their respective MSDS (or wiki if you cant find them) and figure out yourself. [edit] just checked the data of Iron, cast iron (~5% carbon) has a tensile strength of ~200Mpa, which is about half of that of bamboo and human hair. hm... science is interesting, isnt it? ps. i am not trained in material science, please correct me if i am wrong.
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i am a chemist and i find your choice of material not making any sense.
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plane in KSP is lackluster now. the lack of a stock cargo bay make the whole point of flying a plane meaningless, and how weak the stock control surfaces are forces you to install B9 but the problem of B9 is, the maker hasnt updated it since 0.23. you have to find the communtiy fixes for the .dll youself
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I think the RAPIERs are a bit overpowered now...
lammatt replied to SkyRender's topic in KSP1 Discussion
No he doesn't.