Jump to content

TruffleSpy

Members
  • Posts

    15
  • Joined

  • Last visited

Posts posted by TruffleSpy

  1. Keep in mind that not only did the pandemic happen, but Star Theory Games was completely disbanded around the time of the pandemic. The KSP2 team probably had to deal with major organization issues coming into Intercept Games. On top of that we can see on the KSP2 linked in page, there’s multiple jobs open, including a couple of leadership roles. This would fundamentally slow development of the game as a whole, especially after Star Theory disbanded and Covid hit.

    22 hours ago, VictoriaBay said:

    Compare all things happened - this game died long ago. But in case of damage control, publisher decide to feed us with "promises".
    First preview was at GC2019 with release date on march 2020. Then delay.
    How much updates since then? Very few. At the bottom level.
    ZERO serious news or previews.

    I honestly don’t understand what you’re talking about, besides the blurriness of the release date, there have been many updates on the progress of the games like the 14 show and tell videos, 13 Dev Daries, and 4 feature videos. These all show the development of KSP2 in extreme detail that we haven’t seen before. We have also gotten many forum replies from the devs.

    Intercept games is not a big AAA studio that releases rushed games with a bunch of lies that were promised, it’s from, what I see, encouraged fans (and in some cases developers) of KSP with extensive experience in game development making the most high effort sequel possible.

    We still don’t know the full reason of why KSP2 has been delayed for 2 years, but it’s a lot more than just the problems/conflicts I mentioned. The developers are also not feeding us “promises”, the only thing you can say that they promised is the release date, but it should be clear to everyone that it’s completely understandable given the situations that the dev team had to go through.

  2. 1 hour ago, poopslayer78 said:

    I was thinking... if Ovin has an atmosphere, it may become the same monster that Eve was in KSP1.  To be fair, we've only seen a few celestial bodies so the new "Super Eve" may be unrevealed or non-existent.  It may be possible that Ovin fills a completely different role - maybe it doesn't have an atmosphere or is so huge that nothing is expected to reach orbit from the ground.

    Ovin will most likely be a much harder challenge compared to Eve. In the Ovin show and tell video (linked at the bottom) we can see it has some kind of an atmosphere. It may not be as much as Eve but with a gravity of 4G’s Ovin will clearly be a much harder challenge. If you’re referring the “Super Eve” to be Ovin, I do not think it will be “unrevealed”, there’s already to much detail and time put into Ovin. It was also mentioned by Nate in KSP Future Video : Celestial Bodies.

     

  3. 3 hours ago, darthgently said:

    Thanks TruffleSpy, I've found the piece I'm thinking of, it is Brittle Rille by Kevin MacLeod and is typically played in the VAB when building craft.  Maybe it is more an artifact of how the game delivers the track because every mix of it I find on the internet sounds better, but in the VAB the dissonance glares when some of the higher range bass notes overlap with the "glockenspielish/xylophonish" melody in what I think is after the upward key shift in the section where the bass goes up an octave a few times and the higher note is just sour on its own, or dissonant with the melody, not sure.  If I had to guess, the bass was fretless and the bassist was off a smidge maybe.  My gaming machine is down right now so can't verify.  It really isn't a big deal, more of a reality check because so many people love that music and I have to turn the volume down very low whenever it comes up.  So, a mystery

    Here is a good sounding version of it (first track) which I am about certain isn't the same mix as in the game as of 1.10.x as it sounds very good over the same sound system

     

    This is a bit puzzling, especially because you mentioned how you tend to notice the dissonance in the game. I think there still dissonance in the piece since it’s also a bit of a “jazz-ie” piece. Here’s my best analysis right now, but I’ll dig into it with my keyboard tomorrow:

    I believe the lead instrument some kind of vibraphone. It’s possible it was played with harder mallets with way less yarn than usual making that xylophone-ish sound. The bass in this sounds like a double-bass typically used is symphony orchestras or jazz bands. Like most symphony stringed instruments, these don’t have frets so there is a possibility that the bassist played a microtone but this in this case it’s unlikely that this is actually what you think you’re hearing. From what I’m hearing your probably hearing dissonance, and it’s most likely a tritone.

    For simplicity let’s say it’s in the key of C, (I can’t check right now since I don’t have my keyboard on me). What you’re hearing is probably the double-bass playing their high F, still assuming this is in the key of C, while the vibraphone is playing a C and whatever other notes their playing in the chord. This would create a tritone or a Cmaj11 chord (C major 11th) assuming every note is covered by the vibraphone or another instrument (which it isn’t). The vibraphone and the bass are maybe playing some variation of the Cmaj11 chord but I’ll really have to check this and look into it more tomorrow when I have my keyboard.

    Anyways that’s my best explanation as of the moment. I’d also probably be able to deduce something better if you could give me a time stamp, and once I figure this out on the keyboard, but that’s still my best explanation. 

  4. On 3/10/2022 at 1:44 PM, darthgently said:

    TruffleSpy, as you stated you are a music composer I'm going to assume you have some training.  I'm trying to figure out if it is just me or do some of Howard's pieces have some really glaring dissonances in them, especially in the baselines?  There is one piece that plays in the editor featuring a xylophone-ish lead  mostly with a wandering baseline that just about blows my subwoofer even at low volume the baseline bi-tone or tri-tone dissonance is so blatant.  I'm honestly trying to figure out if it is just a problem with my musical ear, or a real thing.  I really like his music overall, I'm just hoping that if I'm not imagining or mishearing that some of these can be remastered for KSP2

    Hey Darthgently, I’m not a professional but I do have quite a bit of musical training as well as composition experience myself.  Maybe I can take a listen this if you give me the link or a reference to a video? Did you hear this in a specific show and tell video or in one of the feature videos?

  5. 9 hours ago, intelliCom said:

    Very often, a lot of stuff in KSP is scaled down for ease of gameplay. Jool's moons, for example, should be way further away than they are. Applying n-body physics to a simulation of Jool's moons becomes unstable quite quickly.

    Yeah, you make a great point! Even then it still might be further and the rings might be more spread apart than they look just for more plausibility. Also, since Rask and Rusk have their own N-body physics, maybe Shepard moons will kinda make the parts of the ring that are close to it wobble? But I feel like that attention to detail would be insane for the scale of the game.

    I wonder if there will be more Shepard moons in the game? Maybe in other ringed planets like Ovin and Glumo? I know Shepard moons are quite common in ring systems. I could be wrong though.

  6. 37 minutes ago, jastrone said:

    you are lycky the gpu was the old part. ksp 2 like many games will probably have grapix settings. so if you run on lower grapix i think it will work fine

    Yeah, I have no doubt in my mind that KSP will have graphic settings but I’m wondering if you think that my pc could handle the high graphics. Of course if it can’t I’d just turn them down, but I’d like to experience the game with it’s beautiful graphics. Either way thanks for the response!

  7. Hi Everyone,

    I was just wondering the communities thoughts on how well the GTX 960 will handle KSP2. Obviously the game isn’t out yet but just based off your experience with mods and other games. I literally just built this PC with the help of my friends who are much more knowledgeable in building PC’s than I am. Also the reason I have a GPU from 2015 is because it was my friends old GPU and the graphics card market is atrocious right now as well as the foreseeable future. I plan on getting a better GPU later. I’ve tested the computer on a couple games and it seems fine, but all the games I have on it are from my steam library when I used my MacBook for a very limited amount of games (which includes Kerbal). That MacBook being said, I don’t have any demanding games in terms of graphics.

    Do you think the GTX 960 would be able to handle KSP2 with my other parts? I have a AMD Ryzen 7 and 32 GB of RAM as well as a liquid CPU cooler and I don’t think the rest is too important. 

    - the spy

  8. On 1/28/2022 at 9:15 AM, Nate Simpson said:

    image.png

    This is literally so beautiful. I’ve never seen anything like it and I’m actually kinda jealous that I saw this here instead of experiencing it myself when the game launches. I don’t mean any negativity, this is just great! 
     

    Also, I wonder how Donk, the shepherd moon, is able to be (or look) so big and not tear apart the ring system with its gravity. I bet it just looks bigger and the rings are more spread apart than they look because I know the team really likes getting the science right. 

  9. Just looking at this amazing scenery and how well detailed everything is for such a massive game. The graphics are so pretty and I honestly don’t know if a gtx960 could handle top graphics. I just built my PC and the only reason I have a 960 is because it’s my friends old one, hehe. I have a great CPU though and a sturdy amount of RAM. Just hoping I can run this game on the best settings when it comes out.

  10. On 2/8/2022 at 8:58 PM, Pearx said:

    I’ve been thinking about music I’ve heard recently while browsing the forums and looking at KSP 2 show and tell highlight videos.

    I’m wondering if Intercept will use the music in those show and tell highlight videos, as I really like it (for some reason reminds me of OG Fortnite music (I know FORTNITE CRINGE but that og song went hard)), if they have already decided on a soundtrack, or are open to suggestions. In that case, I would definitely recommend Askerad’s Home.

     Does anyone have any information regarding this?

    I think this is great as a fan made attempt but as a music composer myself, I feel like it gets too “retro-y” if that make sense. I guess it’s kinda what Askerad does. 

    All this cool music in the show and tells and other sneak peeks we get sound so cool. I have so many thoughts a questions like if planets or moons will have their own music and if music changes depending on location. I hope the music is more than a randomized playlist of Howard’s amazing music. 
     

  11. Hi Everyone, this question is mostly directed to the developers of KSP2 but all are free to ponder and respond to my question.

    I’ve heard that in KSP2 the tech tree will be expanding a whole lot into interstellar technologies, although I haven’t heard anything on the early game tech tree (or what KSP1 tech  tree has already implemented). Will have any changes to it? I love seeing diversity in parts and how cool rockets and specifically landers can look but currently there are only 2 landing modules (alternatively lander cans) in the  base KSP1 tech tree. I feel like this is too little even with the additional landing module in the Breaking Grounds expansion. Additionally there are only 6ish normal Command Modules in the KSP1 tech tree, I feel like this too little with the scale of KSP2. Will there be more part diversity especially with modules in KSP2 and just in general with early game tech tree parts?

    I understand if the question still can’t be answered if the game developers feel like answering a question like this might be too revealing before launch.  Needless to say, I’m still really excited for Kerbal Space Program 2. The developers of the game are some of the best most active developers, especially Nate Simpson who is such a good person to be representing Kerbal Space Program 2.

    Thanks for taking the time to read!

    - the spy

×
×
  • Create New...