Jump to content

ckx

New Members
  • Posts

    4
  • Joined

  • Last visited

Everything posted by ckx

  1. After numerous attempts ksp 1.12.3 tacls v0.18 The problem of photons under high warpage remains unsolved. Resource calculations with high warpage appear to be related to inventory capacity. Unless you set a very high capacity for photons. e.g. 1,000,000 So that Soylent Red/Green Gigantor's photon generation and production consumption will be normal under high warpage But having a photon inventory of such a large capacity is outrageous. And if the solar panels are put away, production continues to consume "stock" photons. This is also abnormal oh no important:Can't handle photon generation while the ship is in the background Can only continue to use solar panels to generate electricity, and use electricity production Anyone have any good ideas? (from google translate)
  2. hello Thank you so much for the mod (from google translate) Since I only recently started working with your mods, I found it very interesting It's a pity that the current game version is 1.12.3, and your mod is still at 1.9.0. There are many bugs in the 1.12.3 game. But after some of my fixes it works now, maybe. And I've changed it a little bit to support the language I'm using. Because currently only I use my modified version, I don't know the compatibility of other versions, or if there are other bugs Could you please allow me to publish my modified version? Or merge my modified code? But I don't see that you have posted its code on github. Don't know if you have the right to authorize others to make changes
×
×
  • Create New...