Jump to content

epickidd

Members
  • Posts

    6
  • Joined

  • Last visited

Everything posted by epickidd

  1. Everything you need should be here. http://kerbalspaceprogram.com/forum/showthread.php/3730-The-COMPLETE-KSP-Blender-Tutorial%21-Video-Back%21
  2. It sounds like a video car issue. I would try removing the card and putting it back in.
  3. This mod has a pre - built Skycrane in it, check it out. http://kerbalspaceprogram.com/forum/showthread.php/12106-0-16-Lionhead-Aerospace-Inc-Solar-Rover-v3-6-New-update-01-08
  4. Thanks! This has been bothering me for hours, all over a simple typo... Anyways, thanks again!
  5. Thanks for the quick reply. I\'ve attached both, The part it\'s self is only a cylinder.
  6. I\'m new to modeling parts in KSP. I was wondering if anyone could help me solve this error. After I finish modeling the part, making the config, textures.. ect. I run into this error when trying to load the part for the first time. 'A load handler for this file type does not yet exist' I am exporting it in the Collada/dea Format. I\'ve double checked the collision mesh (node_collider) Strangely, I don\'t run into this problem when I\'m using a simple cube. I\'ve done some searching on the forums, but with no success. I\'m sure it\'s just a simple error on my part. Any help would be much appreciated. -Kidd
  7. I\'m new to modeling parts in KSP. I was wondering if anyone could help me solve this error. After I finish modeling the part, making the config, textures.. ect. I run into this error when trying to load the part for the first time. 'A load handler for this file type does not yet exist' I\'ve done some searching on the forums, but with no success. I\'m sure it\'s just a simple error on my part. Any help would be much appreciated. -Kidd
×
×
  • Create New...