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Posts posted by EPD
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I'm getting back to KSP and modding, and i would like to release my solar wings, but i encountered an issue...
Everything is working fine, model is exported, mesh is fine, and it is working solar panel... on one side.
Yes, as i know every solar panel has its own "raycastTransform", also i have 2, each for each side of model.
MODULE
{
name = ModuleDeployableSolarPanel
sunTracking = false
raycastTransformName = Suncatcher1
pivotName = Suncatcher1
isBreakable = false
resourceName = ElectricCharge
chargeRate = 0.60
}
MODULE
{
name = ModuleDeployableSolarPanel
sunTracking = false
raycastTransformName = Suncatcher2
pivotName = Suncatcher2
isBreakable = false
resourceName = ElectricCharge
chargeRate = 0.60
}Problem is both are facing same direction (i think), that's why when i turn over vehicle, wing will not produce energy. I can't flip vector of second object used as raycastTransform. I am missing something rly stupid related to rotation / scale in Blender / Unity.
While setting node_attach etc you can just instead of 1.0 type -1.0 and you are DONE, then here I was trying rotating, scaling to -1, rotating one from 2 panels and exporting from blender to rotate it again in unity. Gosh Im missing something simple. Give your ideas, while i will be more "experimenting", maybe i will encounter solution somehow...
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Its gonna be so epic :D:D
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Still haven't decide about size of those Solar Wings, and as i have ready template, maybe i will create one more shape... IF you guys will want it. After those wings, Batteries and hard part - Engines. But i can make it
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Ok i promised you a screenshot. So... those are Solar Wings i've been working on recently. Textures are 70-80% done, so still there will be improvements in that. But anyway Solar Wings will make your designs look awesome. Wings with a small ability to gather up energy like solar panels What do you think?
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Ok guys, main post changed, I added Development Monitor, so you can track my actual progress, or non of it... ^^ Cargo parts you saw earlier, but to remind you:
Those are two parts, long one, and short (endings) so you would be able to customize your design as you want.
Tomorrow more pics, will show you something rly cool ^^
back to work...
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I know Andrew, thats why i already changed SpacePort to dropbox for this release, next, updated release will go on Curse website
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Btw, its quite amazing - 250 Votes in my poll
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Yes I am back, i never left for good my mod. Just was, and still am busy with other stuff. But fortunate i was working secretly and in quiet on some parts...
Right now I know couple of things:
1. Kerbal Space Port is going down, so I know I have to and I will upload new release on Curse
2. I am a little bit behind with some cool stuff, like Exhaust FX ( yes I am working on that), and Tech-tree, so I know that soon I will ask for like 2-3 guys who will test my new stuff, and help me with balancing and implementing them on tech tree since i lost feeling of game, and they would know better in that case
3. I know that you think right now, that i created like 100 parts, but unfortunatly no... However I will try to focus more on standard parts to just fill up my mod, like solar panels, batteries. Working on Vtol engines takes ages, other parts are just model and texture, bam-ready.
4. I know that if i rly focus, maybe i will release all around 2nd 3rd July.
5. Final thing... I know that my mod had too long name. Ion Hybrid Electric Pack. Jesus. But yes, HAD. From now, please welcome:
Future Kerbal Space Program, Future KSP, or even shorter
F-KSP
Since inside of mod, there are only futuristic looking parts, why not Future KSP What do you think?
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Im still here ^^ So still there is a hope.
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Still working on it.
In release im preparing you will get those Vtol engines, another Vtol engines, but smaller without legs, cargo structs, and something extra that i was creating for a long time. Technicaly it is easy, however making that part beautiful is just pain in the ass ;D
But no worries! I didn't abandoned you.
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Hi everyone, its been a while ^^
Good news - propably i will have next week free, so i would have some time to work and finish next release.
There is much to do, to be honest, however i will do my best.
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I had to stop trying to use them because I couldn't get anything to stay attached to them. Particularly the large hybrid ion (the cylindrical 2.5m one). Nothing would stay attached to the top of it, even with the Kerbal Joint Reinforcement mod.
Thats interesting... I will take a closer look on it
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Next release will contain new solar panels, with many different sizes and shapes, hybrid engines changes, and all will be in tech tree.
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It is working with 0.22.
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I'm still here, however I don't have as much time as before, but next release is coming ^^
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I think he meant RAM conservation, not in-game balance. You can safely cut down to one fourth of this mods current RAM usage by simply resizing all 1024*1024 textures to 512*512 textures. It'll affect the looks of the pack a little, but not too much, and it will make people able to install more mods.It was about in-game parts balance. I don't have enough time to "play" and test everything, or i make some mistakes in calculations (but I'm trying to fix it as soon as possible, like previous release)
as i repeat has there been progress for this so farYes, there is progress in next release, however several parts are suspended because I haven't found someone to help with plugin. Next release wont come tomorrow, however I see release date...
I love this mod for the inline generators. The engines though are too heavy (if we add up everything, power generation and xenon tanks included) to give any significant deltaV advantage over nukes or even some good ISP rocket engines. Or did someone manage to make a really useful design out of them ?Engines will be rebalanced, Hybrid wont use Xenon any more, and will be more similar to stock nuclear engines. Also balancing VTOL engines with legs will take some time, also some resize matter, so they will fit bigger and smaller ships.
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So now we have guys who thinks that licenses and law in this case are better and more important than just ask kindly dev. for permission and RESPECT his decision?
I agree to "don't be a di**" rule.
Time will bring us licenses like this:
You can use mod and change it for your own and only your own purpose.
You can't share it or release it. -
What would happen? More moderators would be hired. MOAR
But to be honest - KSP needs IQ higher than -4, so it wont...
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Hmm, quick update and some answers.
Actually, you could just make a duplicate of the thrust vector in unity, and change the fuel values in the cfg toggle. Or you could use the firespitter plugin like Bac9 did.Snjo was so kindly and give us permission to use Firespitter.dll plugin, with it we can create awesome stuff:As i mentioned before - WE ARE using Firespitter plugin. It's used for VTOL, and... something ^^ For switching Aero/Rocket mode we need different plugin
I request, however, that the next update be a bit more... Resource conservative. If you can optimize the pack a bit, it would be nice.I am aware of some misscalculations, and balancing stuff, for this i suppose to "hire" one, two guys for testing and giving balancing ideas. If someone is interested in this, and got brain for such things - PM me.
Have you thought about hexagonal panels?Again someone is asking for hexagonal solar panels... You rly want them don't you . I will post some picks today later...
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For "toggle proppelant" engine would need a plugin, which i can't you deliver right now. The most probably is that hybrid engines will use Liquid Fuel, Oxidiser and Energy. I will need some time to test it, but right now i don't have it, im focused on new parts.
Speaking of new parts: Cargo Struct
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The only change I'd suggest is to have the legs extend just a little farther, so that the engine is slightly higher off the ground when landed, but that's just an aesthetics thing on my part.
Sure, i need to fix something in textures, and yeah i was thinking the same...
Also with new release i will make parts "stronger" so you wont need any structs to keep it together.
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It has been a while since I've said anything about next release, our progress or anything. Fact is that we both (Yorik and I) are kind of busy men Yorik was again gone for some time, and I have other stuff to do, but now I've managed to get some free time for new parts.
As Poll is going on, we see that you want also structural parts in Ion Hybrid "style", and that kind of parts you will get
To gather all up, engines, electric parts, structural and utility there will be major change in next release.
The mod will change its name to Future Kerbal Space Program so you may call it FKSP, or Future KSP
And from now this name is reserved till next release! ^^'
Snjo was so kindly and give us permission to use Firespitter.dll plugin, with it we can create awesome stuff:
Here have a look at new Hybrid VTOL engine, which is almost finished.
Also you can see there flashing "beacons" which i want to release however there is one particular problem with them.
If you wish to help - head to http://forum.kerbalspaceprogram.com/threads/50690-Looking-for-plugin-or-someone-who-can-make-a-plugin-(controling-loop-animations)
In next release hybrid engine mechanics will change - probably they will not use xenon any more.
From now there are simpler parts to continue work on, solar panels, structural parts etc.
EDIT: Ah, and new release under new name, and parts organization will not break your saves and crafts!
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Any updates on the solar panels?
In day or two I will report how are things, add some pics, video of some animations and etc. Don't worry, we are working ^^
I tried now 10 times to DL it(with sign in, without, with Modmanager, without...)
It cancels ever around 13 - 14.5 gb
Try to use different web browser. I tried Opera, Firefox and IE, all worked.
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God dammit... I wish I had money for one.
Help with dual side Solar Panel. (Blender+Unity)
in KSP1 C# Plugin Development Help and Support
Posted
Fml...... I hope you are wrong, damn i could ask faster, i spent 2 days trying to figure it out...
But maybe with next release, changes with unity 5, rebuilds what they want to rebuild it will be available... Back in days custom particles for engines were impossible...