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marcu

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  1. I did not initiate anything, I was flying straight up, it started turning on its own, and yours did it too in the first 30 tries before you made this video as you keep changing the thrust all the way up. launch the same vessel by just eyeballing it together and after launch not changing the thrusts... I did not add anything to it other then some batteries and it happens to EVERY single one of them... there are no hinges in the basegame as far as i know on the kerbal? the only use they would have of a parachute is in an airplane as there they might have to bail, but even in a returning craft from space there is no use as it either lands or too fast to bail.... pls not Im talking about PERSONAL EQUIPMENT there, not the parachutes on the pods
  2. your entire space jester video was about brute forcing that craft to space it runs nonstop on rcs and that's the only thing makes it fly where did i boast about achievements? its the explanation that the problem is not launching things but launching without excessive rcs. sure fully symmetric crafts can all go to space with no rcs at all, but as soon as it gets a bit interesting, it wont work. Here is a VERY asymmetric craft just quickly put together, after some eyeballing it goes up, the problem is that its not consistent, as the fuel empties, the balance goes off and i have to keep adjusting the thrusters manually and even then, because of the poor transformation/rotation matrices its entirely unstable, any kind of turning is near impossible without masses of rcs... in real life those would be automatically adjusted to the thrust needed at each end... even now, with this light craft, most balancing is done by the sas, but it shouldnt be necessary. a craft like this would in real life fly without any added torque sure they need, for transitioning and course adjustment, not to keep the craft flying straight
  3. yes I know that, but it shouldnt be me finding out how to set friction and traction to both work but still be fun we've got that tool but all it does is we can make it absolutely safe... especially that rovers seem to be the most stable on the SIDE of the wheels but really, how could I solve this, for example?: and this is happening to everything i try to edit on ground. sure, its not a problem in space. but even worse when i don even try to modify anything just some parts clip into the terrain and keep jumping like this endlessly until it lands upside down or on its side...
  4. seriously? improving? keep strutting everything? [snip] Im an actual engineer and let me tell you this is not how we do it. this is exactly why things are annoying when i just put 3 fuel canisters in series, attach a rocket, launch it and it goes up space like a drunken snake, as per rovers, i can set all friction and traction to max and there is no problem for me in game but thats not more realistic than leaving them on basic settings [snip]
  5. yes it is but exactly this brute force is what I wanted to avoid. I can launch just about anything and get it to any planets, it just needs lots of eyeballing and rcs, and imo, it shouldn't be the case
  6. good, you can transfer all your money... I was talking about the DEVELOPERS MADE rovers. but I bet they don't respect their own rules yep, I asked for a SIMPLE way. all you said is "keep eyeballing". I knew it without you... No, it is not a difficult game, its a fairly poorly made game. Its actually very simple to learn... ]snip]
  7. ahh, thanks a lot, finally a really helpful answer you're king!
  8. I see, thanks for your honest reply. I understand what you are saying about making profit, but based on its state, as many other, even big developers do, they can simply hope the fanbase will be strong enough to look over the faults and still buy ksp2 hoping it will be fixed, and if, as you said they just abandoned the final update without really finishing it, what stops them to also abandon that without properly finishing it? Sadly, it looks like a no from me. sad, its such a cute nonaggressive game, but I already gave up trying. Found the autostruts too, but it just kept blowing up my rockets so did not look very useful, rigid attachment was somewhat better, but then there were other problems i have found since, like airplanes are generally unflyable as the aerodynamics is totally bogus, the only surface seem to be ice on any planet so now I'm playing ark instead. Im not very patient with gamebreaking bugs.
  9. Hi all. Just picked up KSP seeing that KSP2 is in making so I wanted to try what can I expect. I have some good fun with the game but this fun keeps to be overshadowed by insane bugs and inaccuracies: - Launch keeps resetting personal equipment. no matter how I change parachute to for example repair packs, after launch the kerbal again have a parachute. i have no use of parachutes on the Mun - Crafts keep wobbling, yeah its hilarious when they explode out of funny reasons but its annoying when you are trying to do an actual more complex mission - I have not found a simple way to balance rockets. like real world missions launch asymmetric crafts, their computer automatically balance the output needed from the rockets to fly straight. I know I can limit thrusters but that is nearly impossible manually - rovers are insanely irrealistic and a major part of the game. while I know gravities are different and on low gravity planets wheels are not working like on earth, they aren't working like in ksp either, its near impossible to control them - eva construction is nearly useless on planets. not only that crafts being built are being launched into the sky all the time, even the other crafts nearby are. There is a mission I've got couple of times to finish a prebuilt rover on minmus and move it to a target area. as soon as i attach a wheel to it, it gets launched into the sky and then falling back to get destroyed... solution would be so simple, after part attachment just get a new bounding box for the object, move it to above the surface and then release physics. this also happen to some external modules if they touch the surface they intersect and then keep jumping and sometimes launching the craft into the sky (linear rcs port for example) questions: is there any "unofficial patch" like fallout games always have. these are not mods but unofficial fixes by the modder community if no, can we expect any fixes from the devs? can I expect ksp 2 to be in the same condition after this many years in development? thank you for all the hopefully helpful answers (PS: unmodded new install from steam)
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