Ithrowpoodles
-
Posts
6 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Bug Reports
Posts posted by Ithrowpoodles
-
-
On 7/31/2021 at 6:47 PM, KarlDunhuff said:
Update:
The maintainers/dev's of RP/RP0 have informed me these are not inside their vision of a mod intended towards "space programs", and informed me that I should instead "make another mod" with these pulsejets & ramjets.
Sorry to anyone interested in these inside RO/RP1. I do have a large amount of historical test data/specifications on many 1940's to 1960's pulse and ram jets for anyone interested..........................
I have, I believe fairly accurately, converted the: (for RSSRO/RP0)
- as014 > Argus as044 > unlockParts
- as044 > Ford-Chelomey Pulsejet > supersonicDev
- (0.544 rescaled copy of) lorin-sanger 1 > FW-PABST (P.1040 or Kayaba Model 1 Ne 01a) 9kN ramjet as tested on DO-17Z/P.13 and recovered in operation Lusty, reverse engineered into Marquardt XRJ-30 & others in 1946-47 > unlockParts
- lorin-sanger-1 > XRJ47-W-5 (or W-3 more likely from specs) Ramjet > supersonicDev
- lorin-sanger-2 > RJ43-MA-7 (or MQM) Ramjet > supersonicFlightRP0
- (1.2 rescaled copy of) lorin-sanger-2 > Stato-Reacteur Ramjet from Nord 1500-Griffon > matureSupersonic
I cant contact OG author sadly
Is there anywhere I could download your converted versions for RSSRO?
-
I'm completely new to all of this and I'm wanting to add a plume to the "Hyperblast" scramjet from Mk2 stocklike expansion
I've read through some of the waterfall wiki and I'm stuck on how to go about adding a module to the engine
I've also never made a modulemanager patch but I read through this post and kinda got a better idea of what a patch really is.
Any help is much appreciated.
I'm realizing already that this may be too much for me and that someone has already made a waterfall config for Mk2 expansion but nonetheless I'd still like to learn.
-
This was my attempt at a basic story for my first ever video, the craft is very minimal effort and I had to fix it mid production but I think it came out good.
I would have liked to add a scene at the end of the crew getting recovered by a rescue craft but I didn't want to put any more time into the video.My mod list is in the video description
-
On 12/8/2022 at 8:44 AM, JonnyOThan said:
Known issue unfortunately, will be fixed in the next release.
Copy that, thanks
-
I keep seeing this cylinder on my kerbals and sticking out of my craft, I have 86 mods so I'm sure something is incompatible.
Anyone know whats going on here?
Free KSP2 Giveaway!
in Announcements
Posted
I'm excited to see what sort of mods people will make for ksp 2