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Ithrowpoodles

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Posts posted by Ithrowpoodles

  1. On 7/31/2021 at 6:47 PM, KarlDunhuff said:

    Update:

    The maintainers/dev's of RP/RP0 have informed me these are not inside their vision of a mod intended towards "space programs", and informed me that I should instead "make another mod" with these  pulsejets & ramjets.
    Sorry to anyone interested in these inside RO/RP1. I do have a large amount of historical test data/specifications on many 1940's to 1960's pulse and ram jets for anyone interested

    ..........................

    I have, I believe fairly accurately, converted the: (for RSSRO/RP0)

    • as014 > Argus as044 > unlockParts
    • as044 > Ford-Chelomey Pulsejet > supersonicDev
    • (0.544 rescaled copy of) lorin-sanger 1 > FW-PABST (P.1040 or Kayaba Model 1 Ne 01a) 9kN ramjet as tested on DO-17Z/P.13 and recovered in operation Lusty, reverse engineered into Marquardt XRJ-30 & others in 1946-47 > unlockParts
    • lorin-sanger-1 > XRJ47-W-5 (or W-3 more likely from specs) Ramjet > supersonicDev
    • lorin-sanger-2 > RJ43-MA-7 (or MQM) Ramjet > supersonicFlightRP0
    • (1.2 rescaled copy of) lorin-sanger-2 > Stato-Reacteur Ramjet from Nord 1500-Griffon > matureSupersonic

    I cant contact OG author sadly

    oKOm5W6.jpeg

    Is there anywhere I could download your converted versions for RSSRO?

  2. I'm completely new to all of this and I'm wanting to add a plume to the "Hyperblast" scramjet from Mk2 stocklike expansion

    I've read through some of the waterfall wiki and I'm stuck on how to go about adding a module to the engine
    I've also never made a modulemanager patch but I read through this post and kinda got a better idea of what a patch really is.


    Any help is much appreciated.
     

    I'm realizing already that this may be too much for me and that someone has already made a waterfall config for Mk2 expansion but nonetheless I'd still like to learn.

  3.  

    This was my attempt at a basic story for my first ever video, the craft is very minimal effort and I had to fix it mid production but I think it came out good.
    I would have liked to add a scene at the end of the crew getting recovered by a rescue craft but I didn't want to put any more time into the video.

    My mod list is in the video description

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