I hope so, its a convenient way to interact with mod content. Also, think how cool it would be to have an easy to use, labeled control panel for something like a set of robotics action groups/ control axes.
Instead of having to remember which key bind is which you could just drag a slider and articulate a bunch of hinges to a certain position.
The closest we get in 1 is pinning controller context menus and fiddling with play position.