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Joost

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Everything posted by Joost

  1. I figured that putting the wings at an angle would be better, as wings on real aircraft are also put at a small angle and designed such that the fuselage is horizontal in cruise (to minimize drag, and maximize passenger comfort). The physics system in KSP does not seem to work that way. I guess angle of attack is simplified by measuring between flight path vector and main body axis, not separately for the wing. Also, does flying at a high AoA result in a higher drag? Or is drag simplified to a single constant that does something with air density and speed? Will try to beat the record tomorrow or so
  2. Second, and improved result. I guess if I fly just under max throttle like antbin, it would save me a little of time as i ran out of fuel around 15km before the target. 15,8km altitude for me. Due to jettisoning the landing gear, I crashed. And died.
  3. Did it! Cruising around 14.5km seemed optimal for me, also the final descent is a bit tricky, as you want to maintain cruising altitude for as long as possible. Also landed the plane, a first for me ;D Pre-takeoff Takeoff Final descent Crossed the line in 25:01 Landed!
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