Flying west from KSC to go test my planes up and over and around the mountains was one of the best local geographic features for KSP1. Now they're just mushy hills? Where are my majestic six polygon peaks at 5000m?!
On a more serious note; I'm psyched for how things are looking and I'm confident the devs want the best for the players. This is early days, but there's already some nits to pick!
UI: Agreeing with a lot of the general chatter here. Not a fan of the off center NavBall. Font is illegible at certain sizes. VAB looks like a children's book with tabs so large. Elements need to be scalable in general.
VAB:
Center of Mass is 100% opaque and blocks what you're looking at. It also doesn't update when changing fuel levels, needing the icon to be toggled off and on to change position.
Kind of lowkey hate the Parts Manager. Vehicles of any significant complexity are going to end up one endless scroll bar. Guess which part I'm trying to get additional info on?
Answer: None of the highlighted control surfaces, I was trying to select the MK1 Cockpit. Apparently the dropdowns for previously selected parts don't auto close and remain highlighted in the lighter blue. Learning the names for the parts again with help a bit with identification, but it's a visual nightmare.
Additionally, during flight in KSP1, I will often have part inspection windows open for multiple things at the same time: Intakes for airflow, different engine types for relative ISPs, the ability to toggle items not specifically bound to an action group, etc, etc. Currently I can only inspect one item at a time, and can only condense the Parts Manager down to a chunky, and completely opaque block.
The Redo button goes off the screen
Finally, please PLEASE give me back the ability to move horizontally with middle mouse hold again. I appreciate the Ctrl and Alt modifiers for speed, but only being able to rotate around a long aircraft oriented horizontally is Painful.
also give me back my mountains, thx!