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PoppersRHere

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Everything posted by PoppersRHere

  1. I launched a vehicle to low kerbin orbit outside of a transfer window and now I need to speed up time so I can get to that transfer window. The issue is that when I go to the tracking station, it only lets me speed up time to 100x because that vehicle is still in low orbit. In KSP1, you could go to the tracking station and go to max fast forward, regardless of where a vehicle is in orbit. This function NEEDS to be brought back.
  2. Setting a new anchor point is not as easy at it sounds. First, as expected, you select the option to make a new anchor point and click a part to make that the anchor point. Simple. But then to get back to adding parts, you need to unselect the anchor option, then click on the color pallet button, and the select a new part to place. All that just to get out of the "select a new anchor point" function.
  3. If you click the button to select a new anchor point, once you select the new anchor point you can't just click that button again to return to building like normal. You have to unselect the button, and then pick a part to get out of the "set anchor point mode"
  4. So, in the map view when I'm making a maneuver to transfer to another plane, I highlight one of the close approach markers and right click to keep it on the screen so I can see if the closest approach distance is getting closer or not. Well, when I click back on the maneuver node, it gets rid of the close-approach data, so I have no idea what's going on. This needs to get fixed.
  5. If I'm at Kerbin and want to go to Duna, only Ike is available to set as a target in the map view. What I end up having to do is focus on Ike, set Duna as the target, then focus on the Mun or Minmus - whichever one it lets me pick, then I have to zoom way in to be able to focus my view on kerbin again. This was easy to get around in KSP1 by pressing the ` key, or whatever else you bound it to.
  6. Not having trajectory lines while planning an insertion makes it much harder than it needs to be.
  7. Please... bring back autostrut. I don't want all my rockets to look ugly and be riddle with struts all over the place.
  8. When clicking and dragging different parts of the staging section, make it so the boxes/icons move around with your mouse.
  9. Please return the camera functionality, when building, from KSP1. It was easy and intuitive, and much much faster to move around.
  10. Building fairings in this game has gotten much more tedious, and there's no change in visuals to make it worth it. Making fairings in ksp1 was easy peasy and took no time at all. Now, for the same result, dragging individual arrows has made it super annoying. Please bring back the function of just being able to move the mouse to where we want them to be and click.
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