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xProphetx

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  1. Reinstalling alone didn't do it. Deleting the folder in appdata/locallow along with it fixed it. Crazy.
  2. OK so I even built my own... its something to do with the fairing and how its made. If I make no fairing, but the actual object in the stack, she doesn't fall apart. But once I create fairing, the higher it is the more each component in the satellite is pulled apart. Very odd, doesn't seem to be happening to anyone else so I'm gonna see about reinstalling and see if that helps.
  3. I'll see if I can get a pic or something. The only part that is 'falling apart' is the top where the sats are.
  4. This thing just completely falls apart on the pad for me.
  5. From what I can tell not much has changed. There is a newish UI and newish graphics in places... but the worst and most annoying things of KSP1 have carried over and there are now more. To me it definitely seems like some disaster happened that caused the delays and for it to be what it is. I know its early release but IMO its not finished enough to be EA either. I'm really really shocked honestly.
  6. From my observations... the problem seems to be that the 'anchor' is the very center and the actual area of the object is not considered. There is no collision detection at the edges of the 'cylinders'. Honestly I was hoping with KSP2 this kind of stuff was fixed. I'm very disappointed that this specific game mechanic persists. I don't do game coding and whatever, but I do work on other complex systems, this just doesn't seem like a problem that should have existed in 1 considering the popularity and the amount of mods and the time it lasted before 2. And for 2 to still.... Really disappointed.
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