Kodiak
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Everything posted by Kodiak
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I converted all the old MechJeb pods from version 1.9.8 to 2.0.7 but the animations don't seem to work anymore! That is a real shame because it was great to see those pods open up to cool down the artificial brain inside!! You should get that back to work and convert all those old pods because they where really good and we all love them!!! My best regards.
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"Black Arrow" British satellite launcher
Kodiak replied to skeligandrew's topic in KSP1 Mod Releases
Is this for 0.19.1?? -
Thank you!! Was waiting for Kosmos to be for 0.17! One of the best add-ons for KSP!!! My best regards, Kodiak.
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Where's the MechJeb topic, or am I blind?
Kodiak replied to Kodiak's topic in KSP1 C# Plugin Development Help and Support
Thank you. I was a little lost since the new forum arrived. My best regards, Kodiak. -
Nice work! Simple shaped rocket, but if it does the job then it\'s good!! Keep up the good work!! My best regards, Kodiak.
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[Collection] Kosmos Spacecraft Design Bureau (SSPP 4.1 6/12/12)
Kodiak replied to Normak's topic in KSP1 Mod Releases
That is a GOOD idea! -
[1.0.2] NovaPunch 2.09. - May 6th - 1.0 Compatibility Update
Kodiak replied to Tiberion's topic in KSP1 Mod Releases
It\'s the 'out of memory' bug. We\'ll have to wait \'till the devs fix it! My best regards, Kodiak. -
We need to be able to change command pods on rocket!
Kodiak replied to Kodiak's topic in KSP1 Discussion
Well that\'s good! Can\'t wait for it to be ingame! My best regards, Kodiak. -
Well maybe that\'s just because you only have 1Gb. Like I said on my wife\'s PC there is only 2Gb and 0.15.2 runs fine (definatly better than on my machine) On your PC KSP cannot use any more RAM than what you have, I think it goes wrong when KSP has more RAM to its use. The devs have to work that problem out, it\'s a bug and needs fixing. My best regards, Kodiak.
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We need to be able to change command pods on rocket!
Kodiak replied to Kodiak's topic in KSP1 Discussion
Or maybe the possibility to start building a rocket from whatever point we want? Like I want to start building a rocket at the bottom and work my way up. That way I could save every step I build, and could later on use that step on another rocket and put whatever I want at the top! My best regards, Kodiak. -
When I build a rocket it always starts with the command pod. But I think it should be possible in future versions of KSP to quickly change command pods on an already build and saved rocket! For example, if I want my heavy Mun rocket to carry just a capsule or satalite for orbiting I build a rocket like that with the capsule or satalite on it. But when later I want a Mun lander on top of that rocket I should not have to build a whole new rocket but be able to swap the top, and replace the capsule or satalite for orbiting with a Mun lander for going to the Mun! You get my drift? What do you guys think? My best regards, Kodiak.
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Well, here it is not that good. Otherwise I also stayed with 0.15.2 I also noticed if I remove MechJeb 0.15.2 it becomes somewhat more stable. When loading files I also Alt-F2 and I get a lot of 'out of memory' message to show up there and then it hangs! 0.15.2 seems to eat lots of memory on some systems! I also installed 0.15.2 on my wife\'s PC and there it seems to run better allthough that PC only has 2Gb memory and Windows XP 32. (but I cannot play on that one because the wife needs that one to communicate with her family in Asia.) On my Windows 7 32 PC it is a disaster. It is clear to me that 0.15.2 has a problem (memory leak) with memory somewhere, but up to the devs to fix that. My best regards, Kodiak.
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Well I managed to get my 0.14.4 KSP version back, I still had it on one of my USB sticks (forgot it because I have 5 sticks and I always copy things to them when arranging my stuff), so I installed that version back on my PC after having lots of trouble with the memory leak bug from version 0.15.2. Now my version 0.14.4 runs rock solid playing for 6 hours or more WITHOUT a crash or hang in the program! I currently have 470 parts installed in 0.14.4, using all sort of parts downloaded here at the site. I have 2 installs, one is 0.14.4 and the other 0.15.2 and I try to exchange parts from my working 0.14.4 version to 0.15.2 but it is clear that the latest version has more crashes and hangs using less parts. In version 0.15.2 I had crashes or lock ups all the time and never had more than 144 parts installed! I had almost no programs running in the background, just what\'s needed for my Windows 7 32 Home Edition. Not even anti virus, just the things Win7 needs. I have 4 Gb memory, a Geforce GTX 560Ti (1Gb) and a 260GTX (896Mb) for physics. Sure I don\'t have Minmus now or the Spaceplane hangar but atleast I can build and launch rockets all the time without trouble! I\'ll stay for now with version 0.14.4 but I hope they can get that pesky bug out of version 0.15.x or the coming 0.16.x Anybody has an idea when the next patch or version will be released? My best regards, Kodiak.
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How you time your trip for catching the Mun???
Kodiak replied to Kodiak's topic in KSP1 Gameplay Questions and Tutorials
Mkay, gonna try this out tomorrow. Wish me luck! (and may God help us) Thanks guys! My best regards, Kodiak. -
When launching at 90° for intercepting the Mun, how do you figure out what is the right launching time WITHOUT MechJeb??? I always can make it to the Mun but always at a time the Mun is not there, LOL So I have a large eleptic orbit then from Kerbin to the Mun but the Mun never there How you guys do that? (without using MechJeb please) Thanks in advance. My best regards, Kodiak.
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[1.0.2] NovaPunch 2.09. - May 6th - 1.0 Compatibility Update
Kodiak replied to Tiberion's topic in KSP1 Mod Releases
I doubt it. You would have more memory but the memory leak would eventually fill it all up and then the program crashes or hangs. It\'s better to wait \'till the devs fix this bug in the coming version(s) My best regards, Kodiak. -
I currently have KSP 0.15.2 but have lots of problems with the meory leak bug! I want to re-download the 0.14.3 version, is that possible?? That version had less bugs for me and I could use lots of parts without running out of memory! I tried to recover my deleted 0.14 versions but they could not be used again! I so regret not keeping that version also on my HDD! :\'( I paid my 15$ for my version, so I am not cheating here, is it possible to download 0.14.3 version somewhere?? My best regards, Kodiak.
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[1.0.2] NovaPunch 2.09. - May 6th - 1.0 Compatibility Update
Kodiak replied to Tiberion's topic in KSP1 Mod Releases
The NovaPunch pack uses a lot of memory and KSP also has a bug where it quickly runs out of memory! :\'( That is the problem, we\'ll have to wait for the developers to fix that memory bug. It is not the fault of the NovaPuch pack though. My best regards, Kodiak. -
Space 1999 Eagle **Version 1.2 - .16, hatch & Kerbonaut Ready!**
Kodiak replied to RedSpar's topic in KSP1 Mod Releases
Ah, okay. Thanks!! My best regards, Kodiak. -
Space 1999 Eagle **Version 1.2 - .16, hatch & Kerbonaut Ready!**
Kodiak replied to RedSpar's topic in KSP1 Mod Releases
It says RCSblock2 is missing when I try to load the craft file in the VAB! :\'( Anybody?? My best regards, Kodiak. -
[Collection] Kosmos Spacecraft Design Bureau (SSPP 4.1 6/12/12)
Kodiak replied to Normak's topic in KSP1 Mod Releases
Yes, thank you. And also the craft files for the rockets, launchers etc... My best regards, Kodiak.