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wasabiguy

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Posts posted by wasabiguy

  1. F22/Typhoon Mixed Craft and U2 inspired aircraft

    WILL NOT WORK WITHOUT B9 -Link to B9 here: http://kerbalspaceprogram.com/0-20-2-b9-aerospace-pack-r3-1/

    These two crafts were built in a save with FAR (Ferram Aerospace) enabled. I have not tested them in a standard atmo model yet though but they should work fine.

    U3 (U2 Inspired)

    Pics:

    http://www./view/ay0y9klv682eo3b/screenshot7.png

    http://www./view/a9ok1ryrtadl3pc/screenshot4.png

    http://www./view/h9iocbyk5v1v4rg/screenshot6.png

    Download:

    http://www./download/dx...9u5tz/U3.craft

    F22/Typoon Mix

    Pics:

    http://www./view/fh84sieobpaoprk/screenshot10.png

    http://www./view/df01i26ubk46m6p/screenshot9.png

    http://www./view/xa98awx46niytrr/screenshot11.png

    Download:

    http://www./download/4xxc08dajl5agtx/F20phoon.craft

    Any feedback on them would be cool :)

  2. EVE Online MMO is the biggest game world as it uses real measurements of distance ( a standard battlefield can be 100's of KM across ). it has 7,699 solar systems where players can go and the whole star cluster is many MANY light year accross.

  3. Go to your save folder

    Open the ship folder within

    Open the VAB folder

    Find your craft file and open it in notepad. (you can do this by drag the file onto the notepad window or opening notepad and going file -> open then change the filetype to all and doing the above.)

    Change the type = SPH to type = VAB

    this is what the first few lines will look like:

    ship = RT COM

    version = 0.21.1

    description =

    type = VAB

    Oh thanks, I will remember that. Still, Auto rewrites would be nice to be added, Not a priority of any kind yet though.

  4. I do not know if this happens to just me or everyone, But whenever I make something in the SPH ( A rover for example ) and test it, It will say "Revert to spaceplane hanger" (Which it should) But then if I transfer the .Craft file over to the VAB in the game directory folder and test it out from the VAB, It will still say "Revert to spaceplane hanger" (When it should say "Revert to VAB")

    It would be nice if the game would auto manipulate the .Craft file so somewhere in the lines it tells it where to go on the next reload using the DEBUG menu.

    Anyone know how to solve this my self?

  5. Is there any where I can look on the website that I can look for what I need to get a job with Squad, I am currently in college in the UK doing a Level 3 games development course and I have been using Unity (Which KSP uses)

    In short. Can someone link me to a Job requirement page.

  6. These are of such good quality that they should be put onto huge posters and be sold out :D I want to pay you so I can simply print them out XD

    Hope fully with the way tech is going, This art work will be the in game graphics in the next few years.

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