Please bring forward, the maneuver node editor functionality from KSP1. The current one in KSP2 is a kluge, at best.
Aside from the obvious floating point error problems, wobbly rockets, awkward VAB UI (because it attempts to be a common UI for both planes and rockets, despite their orthogonality), and awfully scripted smoke plumes... missing fidelity to the KSP1 maneuver node editor is a big loss for existing KSP fans, will make it harder to onboard new fans for KSP2, and reduces playability to reach other planets, much less not providing the requisite precision for interstellar travel (which was expected in KSP2).
After a couple hours of frustration with KSP2, I will NOT be playing it again, until it has, at least, reached parity with KSP1.
Especially after spending $49 for open alpha quality software, with very little of the release's planned functionality included, and who's predecessor both costs less, is more playable, and has a developed ecosystem.
After shelling out $49 for an effectively unplayable game, I'll check back in a year or two.
If you want the similary disappointed (people) to come back sooner, make sequels that are at least as playable as their predecessor.
Or, close the alpha, and discontinue the bait and switch tactics.