ElliotWizerd
-
Posts
5 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Bug Reports
Posts posted by ElliotWizerd
-
-
16 hours ago, RocketRockington said:
That means that any changes to the game may incur an even bigger development cost because a tutorial may need to be validated or even updated to match it - another reason not to do your tutorials too early. Also I seriously doubt they did all thier tutorials before 2019, when they couldn't even hold their studio together to ship a game.
i belive that they have already made them in that i minde so to not take up recurse from the team
-
I know one thing that peopel do not think about mods and vanila gameplay is that a moder do not need to have the same type of capabilitys as like run on many type of software like on a console. the vanila game is coded so it can be run on everything. that dose make the hole difftent type of level to make it to work with no problem
-
same here can not use them either.
-
As a person who has been programing games in Unity everything that Nate is saying is true.
Developer Insights #18 - Graphics of Early Access KSP2
in Dev Diaries
Posted
yes it will i think. the redering in the background is going to change alot as i remeber but there is always way to make the asets usebale in a diffren rendering engine