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  1. I managed to get to Minmus and back today without too much fuss. I made the booster far too large for 2 reasons. First I wanted to try and make something "heavy" lift and second the engineering helper in the VAB is currently quite bad at estimating delta-v when you add fuel lines and such. The first stage had about half fuel left when I ditched it and the second had more like 2/3. Probably could've taken the command pod to Laythe and back.
  2. I 100% agree. It reminded me so much of the early pre-Steam KSP 1 builds I started playing it that way (very much like you described... with lots of attempts to break the physics on purpose along the way for lolz). Is it worth $50 as a game experience right now? Maybe not for lots of folks; but I got the original KSP for something like $17 back in 2011 and put thousands of hours into it thereafter, so it's easy to justify for me.
  3. I literally signed up for an account to reply that most of you didn't play KSP 1 pre-Steam and it shows. I'm here to tell ya the current state of things is at least a recently waxed Toyota compared to 2011-2012 KSP 1's duct-taped Fiat. Granted, it's significantly more expensive. It also HAS STRUTS. Struts weren't added until 0.9 in KSP 1 which was like 2 months after the initial release. This thread is adorable
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