To be perfectly fair here, I think it's important to note that to the public's knowledge before release due to the communication about the game we received at the time, it was unclear just how incomplete said product really was. Especially considering it's not really lack of content or features that we're missing here but a solid foundation of a game to actually be able to do the play part of the playtesting to do our part in early access. A lot of people I've read and heard from are saying they've been presented with bugs and straight up broken elements that prevent them from doing much more than making model rockets and planes, myself included.
So while, yes, you should know what you're getting into with an EA game, I think it would have been far less of an outrage so to speak if the devs were (able to be) clear in their communication about the state of the game. You couple that with the asking price which is something like 80-90% the cost of a full release game, and people, in my opinion have a right to prod and complain about it. I don't think it's fair to call someone that's engaging in dialogue that's progressive, however critical, impatient for buying an early access game that many of us here, regardless of stance on the game also bought.
Again I feel compelled to ask you, why you think the devs are touching that candle in the first place? You seem to be somewhat suggesting the idea that the devs touched the "candle" and now don't want to do it again, but what or who might have made them do it to begin with? And since this is so common in the industry, why aren't more dev's "avoiding the candle"?
Also I'd like to ask what about this launch, other than the state of it, suggests rushing to you? If I'm not wrong it was delayed 3 times, and I definitely could be wrong here, but wasn't it originally not planned for early access as well? To me that sounds like postponing, not rushing.