My observation for KSP2 right now is that the gameplay is bug ridden, but most (not all, mind you) can be worked around. I am looking forward to the first patch and the ones following. I am optimistic that they will make the game a lot more stable/better rather quickly.
With all the big bugs out of the picture I can see the game becoming great already making the creation of crafts a lot less finicky and prone to breaking the game or save.
Then the devs can focus more on devloping the next big step which has to be science/career mode to give the player a purpose apart from exploration/craft building with no limits.
So overall I am very optimistic looking forward as long as this first patch delivers some good fixes. As a Dev myself (though not games but aerospace) I think Nate's decision to not pump out 20 Hotfixes to fix one issue but create 30 new issues is a sound and responsible decision.