sonicskater34
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Everything posted by sonicskater34
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I fell no one will be able to rightfully fill damions spot , but hopefully Damion will also be able to find a job he will enjoy as much as he did as a community manager.
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BobCat Ind. - Colonization, exploring and research vehicle
sonicskater34 replied to BobCat's topic in KSP1 Mod Development
It's a cargo plane thing Bobcat was working on, not sure if he still is though. (No Spaceship/Sci-fi reference) -
I WAS going to make another Challenge regarding the powered recovery in the video, but then saw that link because i saw it else where. Any bonus points for successfully pulling off a powered landing?? will attempt in a day or so. Whenever this annoying thing called "School" gets out of the way for a bit i.e. no homework.
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I know but i still have the issue.( maybe its because i didn't read the not docking multiple motherships together part....) Anyways will try and maybe make video.
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He's talking about the mod linked in his banner thingy at the bottom of his posts Edit: Ive tried only to be foiled by docking mod limitations tearing my station apart before the first manned visit.
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Awesomness is an understatment for your models man hope to use it for my future ISS btw your docking node might be possible sooner than you think. check the general discussion for "docking mod".
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Am i allowed t ouse your pack to power a canadaarm for moving kerbals?
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Ive posted an experiment on the previous page as to figure out if ksp will tolerate live .sfs editing but I'm thinking not. Another thought would be make the berthing system 1 way by using code based on the ladder and eva code. now what exactly that is, idk. btw actual tests show a candaarm can actually work even on the ground with a kerbal on the end who won't let go.( with Damned Robotics of course
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Ive posted an experiment on the previous page as to figure out if ksp will tolerate live .sfs editing but I'm thinking not. Another thought would be make the berthing system 1 way by using code based on the ladder and eva code. now what exactly that is, idk. btw actual tests show a candaarm can actually work even on the ground with a verbal on the end who won't let go. EDIT: Ive tried the search bar and it is USELESS for finding the right things in my opinion. EDit 2: and if you mean suggesting docking again or implementing it while its already planned, tell it to the guy who made atmospheric engines and was before their respective actual releases.
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Yeah but what fun is that? some of us like me want a bigger more realistic challenge i mean I'm not saying your point isn't valid, but others may want to build something ISS-ish( or KSS if you apply K syndrome)
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Yeah ives seen the imgur album before the problem this idea is supposed to solve is berthing, so actually adding modules 1 by 1 to a station, not just for crew transfers. i actually never thought that that would work but the question is then how, and if no one knows then where is the coding for the kerbals so we can make the ring base on it 'Edit Ive also been trying to test a design for a remote manipulator system, or Kanadaarm if you will ( K syndromes fun ) It would at first be used to move kerbalnauts around the station or ship and also be used to assemble the station hopefully. btw I'm planning on using damned robotics to power the arm. Edit 2 I suppose a question is that if the persistence file will tolerate moving something from a node to another. i guess you just get to orbit and while ksps open(back up your persistence file) delete a part from a rocket check the rocket and if its gone without switching off the rocket go add the part back.
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No probs man, but there is an edit button anyway i meant say have a part with a special docking node attached and be able to make that docking node act like mechjeb as a "remote control" of sorts do its not turned into debris. Of course this would only be temporary till docking is ACtUALLY put in. EDIT\ To put it clearly mean effectively "teleport" the said modules from attachment node to another one on another ship.
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ok then my next question is why not. And please don't dumb it down, i can figure out a technical explanation. Also an "I don't know" answer just shows that you just think its not possible and that it very well could be.
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how would you go about modelling say a new rotatron? or is it even possible?
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Ive been thinking yes i know that docking will be put in on its own but really, couldn't you just use parts that edit the ship file or whatever and move the said part from ship to docking port? ( i know its crude but at least it could work) Please no rage I'm just thinking aloud.
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ok
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no i don\'t cause i didn\'t know what was broken :-[
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TYVM release as soon as i fix that
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Any suggestions?? already asked nova if he could take a look.
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yeah i used TextEdit to make it and copy pasted an example if that helps(yeah, NOOB ) :-[ :-[ :-[ :-[ :-[ EDIT: whats a newline character??
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my file is too large to fit on media fire for free
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If you could, that would be AMAZING how do i give it to you, do you have an email i can use??
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its doing the same error, unfortunately >
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thanks Tiberion
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how do i move this thread later??