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Posts posted by kyle.mk.howard
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Dem IVAs - *drool*
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Does it come with an A.I. that kills your Kerbals in order not to jeopardize the mission?
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I was playing with this on the update KSPi version, not lite, and I wasn't encountering any issues!
So people with the hotfix'd Interstellar Mod, play away!
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I hope Scott gets his hands on this sometime soon, would love to see this in Interstellar Quest!
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Either way, it made me laugh out loud for a full minute!
Jeb's report back to Mission Control reads.
"I managed to salvage the cargo bay doors!!!!"
That was some epic Gravity ....e right there. Can't wait!
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How is work on the second phase of the beta going, Stevie?
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Those new modules are working great! Been playing extensively with this ship and I am having the hardest time breaking it.
I'm excited to see that this will be available in a non-KSPI variety, but to be honest, I find that it works with KSPI so well. I haven't bothered to install the new experimental version of KSPI, but the version I am running currently works wonderfully with this.
Can't wait to see the new modules in action!
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What are the other features besides the redundant one mentioned in the OP?
:/
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Its nice to finally see an alternative to B9 that doesn't completely obliterate my RAM usage.
Keep up the great work Porkie! Can't wait to see more from ya!
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Loving the customization you're introducing into this phase, looks very promising.
Hopefully you can figure out the airlock issue, I am not good when it comes to that stuff, so good luck! An exterior hatch would always be nice, but if its gonna mucky up the aesthetic, we can work around it!
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How's this project coming along?
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New pics look great! Love the emissives, keep up the great work!
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I have pledged career mode compatibility in the next version, however because I am very sandbox focused, I would like to assemble a team of volunteers to add more detail and make contracts. I think that would be fun.
That sounds exciting! Can't wait to see where this goes! P.S. I like writing.
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I really like the look of the truss, Probably some of the nicest textures; Simple and gorgeous.
I think you've addressed this already, but do you plan on having integration with Career mode? If so, does your team plan on adding Chaka Contracts?
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Is the Core Stage just one fuel tank plus an engine or is it all combined into one part?
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now im having a problem that ksp freezes on loading... but if i delete the texturecache from ATM (x86, -forceopengl) every time before launching the game, it then loads just fine and i can play just normally.. what gives?
mods all updated today
Maybe like 15 less mods?
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Commencing the testing! A.k.a farting around all day!
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What other changes do you make to the KOSMOS engines beside scaling them up? Looks great
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I'd hate to say it, but those textures look better than the current fustek textures. Especially that cupola module, wow!
I think these surpass nothke's retextures in terms of quality. Nice work!
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You know it says mayor instead of major in the title of the thread, right?
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The inside looks impeccable, but the landing legs are a bit weird. Are the white boxes a placeholder of some sort?
Agreed, the lander legs look a little shotty. Dat IVA, though..
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Why he isn't working for a space agency doing concept designs is beyond me...
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Can someone make a video on this mod? I want to check it out with my save but I want to see where is every star now and how it looks. I know he showed us the told us, but i prefer it in a video...
It will destroy any save file you have.
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These will be replacing all my stock parts as soon as they are released.
This is the sexiest, most streamlined mod pack I have ever seen. Quite glorious!
Custom Stage Icon Mod
in KSP1 Mod Development
Posted
This is a neat little add-on, would be nice to see some polish!