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CptRedClay

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  1. Hi all, long time RP/RSS player, first time posting. Just reinstalled with ckan and started playing the new programs career. Having a good bit of fun, but a little constructive feedback: One thing I’m finding insanely annoying with the new launch complexes is that any little variation in a rocket design (even small amounts of fuel) means you have to upgrade the complex, which kicks all the engineers out and seems to delete any efficiency progress being made. Is there a way around this? That coupled with the fact that there’s only a +1 button to reassign engineers means I have to click hundreds of times just to put engineers back into an upgraded complex. This seems unreasonably tedious. Is there any way there can be a little leeway with minor changes to complex design that doesn’t reset the launch complex? And can we get a “max fill” button for engineers?
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