Rocket fan
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Posts posted by Rocket fan
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16 minutes ago, Aelfhe1m said:
That's weird. That text (SuborbitalRocketplanes) does not appear anywhere in my ModuleManager.ConfigCache, nor was I able to find it searching RP-1's current GitHub source code.
My version of the first hypersonic contract (hold 2000m/s for 2min below 40000m) and the follow up optional contracts ask for program: EarlyXPlanes .
Perhaps a copy of your ModuleManager.ConfigCache and logs/modulemanager/modulemanager.log might help find what's causing the problem for you?
The text SuborbitalRocketplanes appears in my ModuleManager.ConfigCache. Should i replace it with EarlyXPlanes? I went to the contract config file and replaced it there but it didnt change anything.
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Hi!
I have completed all the required X plane contract exept the hypersonic contract. It isnt even offered to me. One of the requirements for the contract to be offered is to "Have active program: SuborbitalRocketplanes" but i see no such program anywhere. pls help
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ok thanks
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also the mod list i said was shortened
mod list: BahamutoD Animation Modules, module manager, reviva, aset consolidated props pack, aset consolidated agency, kerbal konstructs, alphaMensae's modular launch pads, harmony 2, kerbal actuators, chatterer, ballisticfox's neutral tufx profile, scatterer, its default config and scatterer sunflare, singularity, b9 part switch, kopernicus, outer planets mod, community terrain texture pack, waterfall and its stock effects, kerbal engineer redux, tundra exploration and technologies, kerbal reusability expansion, hide empty tree tech nodes, kerbal joint reinforcement-next, custom prelaunch checks, ksp community fixes, better time warp continued, kcalbeloh system, jsi advanced transparent pods, starship expansion project and its iva, reentry particle effect renewed, click through blocker, editor extensions redux, hangar extender, spacetux library, the janitors closet, toolbar controller, parallax, parking brake, all near future stuff, all far future stuff, rasterpropmonitor, staged animation, community tech tree, cryo tanks, cryo engines, dynamic battery storage, heat control, kerbal atomics, space dust, system heat, outer planets mod parallax, freeiva, Vertex Mitchell-Netravali Filtered Heightmap, near future iva props, salyut stations, soviet rockets and spacecraft, EVE, firespitter core, community category kit, community resource pack, distant object ehnhancement, starship launch expansion, custom barn kit, modular flight intergrator, textures unlimited, tufx, shabby, AVP, transfer window planner, triggerau flags, planetshine, trajectories.
sorry for the block of mods i put here now but didnt say before i didnt know i had 90% of these
i have had to split up the logs
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i followed all instructions and i cant find it pls help
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nevermind its fixed itself somehow
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35 minutes ago, Cheesecake said:
Do you have ModuleManager?
yes
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there was a massive log here i removed it to declutter
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38 minutes ago, Cheesecake said:
Log? Mod-list?
mod list:
Kopernicus, Tufx, Parallax, EVE, AVP, Scatterer, Kerbal Konstructs, Distant Object Enhancement, Outer Planets Mod, Kcalbeloh System, Waterfall, Kerbal Engineer, B9 Part Switch, Textures Unlimited and Trajectories
My game itself is not crashing and to clear things up its just the Vostok and Voskhod capsules that dont slow down the others are fine
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I have scatterer, EVE, AVP, parallax, TUFX and kopernicus on and Kerbin looks like this. Any advice?
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My soviet capsules dont slow down enough on reentry and i cant open the parachutes. I dont have RSS or RO pls help
i know about the soviet spacecraft forum but no one was answering there so i will try my luck here
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sorry but my ship flaps dont work any help??
they only seem to work when retracted but then i wont be able to tuck in the flaps upon landing
GOOO STARSHIP
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are you planning to make a hot staging ring?
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My Vostok and Voskhod capsules don't slow down enough to open the parachutes, help pls
PS can this mod even work properly without RSS?
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18 hours ago, kspbutitscursed said:
you tried autostrutting it that usually fixeds it for me
like the booster itself starts wobbling around
worked, thanks!
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On 8/31/2023 at 11:35 PM, KeaKaka said:
Welcome to the Forums!
Could you explain your problem in more detail?
Sorry for the delay, the upper part of the SRB constantly keeps falling down and i dont see a decoupler or something to keep it upright. The lower parts of the SRB are just fine.
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Excuse me, how do you attach the upper part of the solid fuel boosters?
RP-1 Realistic Progression One for KSP 1.12.3
in KSP1 Mod Releases
Posted
I replaced the wrong text in the config file and it works now. Thank you!