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adamz5k

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Everything posted by adamz5k

  1. Hey! I've always enjoyed playing, so that seems like it should work out pretty Kerbal-like. And thanks for visiting.
  2. Hello ladies and gentlemen. In a shameless attempt at self-promotion, I'd like to cordially invite you to my humble little Youtube Channel. At 18 videos, we're just getting started. So far, we've got an eventful 3-man mission to Moho, and we're right in the middle of a 4-man trip out to Eeloo. Hope you enjoy yourselves, and if you don't then I hope you click off as soon as possible. This is the link (in case you just logged on to the internet, happened to randomly click this page, and didn't know what a link looked like): http://www.youtube.com/user/WebberEntertainment Thanks Guys! Stay entertained. -Webber
  3. Oopise. Yeah, I meant Kerbin. I knew it was a planned feature, I just thought this piece of tech was pretty cool.
  4. Thanks for the Youtube vid. Yeah, I suppose a software license would do the trick. And yeah, orbiting with lights from all the cities below would be absolutely breathtaking. I suppose this might even be something that you could re-purpose for ground scattering, as well.
  5. I previously thought that having cities on the surface of Kerbal would be: A. Pretty damn resource intensive and B. Incredibly time consuming for a team that would have to model each individual city. Imagine modeling every city on the surface of the Earth; that would take oodles of time! Packaged in this week's Humble Bundle's Weekly Sale, introversion software has a tech demo that made me rethink the whole thing. It's a city generator that essentially takes a plain of whatever size, factors in water sources, selects city locations, builds roads, starting with major roads and working down to minor ones, then builds buildings based on the size of their city blocks, and position in the city. Once the software is done, the city is actually pretty damn impressive. If you wanted to check it out, you could bascially head over and pay one penny to download it for free ('course it's for charity, so...you might want to pay more?). Anyway, I got to thinking about the new Mun craters, and how they essentially use a similar process. You know, a random seed that's always the same; we all read the blog post. Suddenly, cities on the surface of Kerbal don't seem that far out of reach. Although it might be a long shot, is there any way two great devs might want to have a little phone conversation to use this tech demo as a springboard for Kerbal cities in .22? No matter what, though, it's a pretty cool tech demo and makes me giddy with excitement for what could possibly be a fully populated Kerbal. So, I just wanted to share.
  6. Just messin' around with some extra material today. Uploaded with ImageShack.us
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