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salesv

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  1. Yes, that was intended, my idea was to show that the fairing base doesn't decouple from the payload by attaching it like that and making it go with the craft. My expected result would be the base falling down after decoupling. Does this mean we can't make procedural fairing's base separate from payload like stock fairings do with decouplers?
  2. I am having a problem with the fairing base not decoupling, even though I have it enabled and am using one of the floating nodes: When I stage it some visual effects appear, but the fairing base stays intact: Am I using it wrong? Doesn't change whether actual fairings are present or not
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