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savkerbal

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Everything posted by savkerbal

  1. Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 | CPU: Intel Core i5 12400F | GPU: Nvidia Geforce RTX 3060 12GB | RAM: 16GB Like title. On other celestıal bodies, the velocity indicator changes it orbit to surface velocity automatically. But it doesn't change in the Minmus. This creates a big difference in landings. I really failed like 3 times before I understood:) Difference between surface velocity and orbit velocity Included Attachments:
  2. I landed on Vall and returned back to Kerbin orbit(Because of forgotten parachutes).
  3. Thanks for the challenge. Now I understand why I need this stinking science.
  4. Reported Version: v0.1.5 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 | CPU: Intel Core i5 12400F | GPU: Nvidia Geforce RTX 3060 12GB | RAM: 16GB Severity: Low Frequency: High Description: Engine shrouds and separators or decouplers will conflict visually in some conditions. This is a visual bug so it isn't affecting gameplay. But if you get this bug it will replicate itself for every separator/decoupler on the affected engine mount. You can fix it with undo button. Steps to Replicate: Add an engine mount. And you will see floating node. Add a separator or decoupler in your VAB space. Sellect engıne mount in VAB. Take the separator, stack it with the engine mount and destack it again.(For first time to replicate it) Now you can see Floating Node on part manager. Set off/on for once and connect the decoupler to the engine mount. Images:
  5. Reported Version: v0.1.5 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 | CPU: Intel core i5 12400F | GPU: Nvidia Geforce RTX 3060 12GB | RAM: 16GB Jool's sunshine does the same thing as black visual artefacts cloud bug for AMD GPUs.If you try to rotate your camera when you are looking to Jool's sunshine your screen will turn black partially where the Kerbol goes in the sky.. Setting cloud quality low blocks it too. (Happened in Nvidia GPU) Included Attachments: .ipsImage { width: 900px !important; }
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