Jump to content

airless2112

Members
  • Posts

    9
  • Joined

  • Last visited

Everything posted by airless2112

  1. I get it now. Thanks moeggz. I post on SA sometimes. it's just these guys, huh?
  2. Sure! Let's focus on what they deliver versus what they say. OK. What's been delivered thus far? Let's be charitable. Even if they're not intentionally deceiving us, saying stuff like "a brief window" is demonstrably inaccurate. So lies or just incompetence, take your pick. Either way, they've lost our trust.
  3. Ha, it was a dumb decision from Squad. Lolhilarious. Squad was so dumb lol. Money on the table lol. How's that relevant here? What is the point that you think you're making? The point that I was making is that you can't really compare KSP2's development to KSP1. Saying that KSP2's defiiciences are understandable or OK because KSP1's development was also troubled doesn't add up. Also, it's easier to accept some janky problems in a cheap indie game as opposed to a professionally developed game. That was the point I was making re: price. One of the main draws of KSP2 is that it would avoid the pitfalls the KSP1 guys experienced. Actual professional AAA developers could take the lessons the KSP1 amateur guys learned and do an AAA job on a worthy successor. Improving on the existing game and iterating and evolving and making something better. Overcoming limitaitons that the old game had. We all wanted this, we were psyched for this. We're currently seeing Unity joint problems that plagued us a decade ago. This doesn't seem like an evolution. I'm trying to not just be a negative excrementsposter here. I really want it to be good. I think KSP2 has great sound, good art assets, and the UI people really streamlined things in a way that I think is a real improvement on he old game. There are clearly people working on this that put a lot of work and care into it. It's just disappointing and at this rate you've gotta wonder if Take 2 pulls the plug before any of the roadmap stuff comes to fruition.
  4. "And you know well that funds are not planned and heating wasn't in the first game until 1.0 (and the first iteration was so buggy that it needed a bunch of hotfixes)." Yeah, OK. This isn't really comparable to KSP1. KSP1 was buggy and needed hotfixes and didn't have heat in 1.0. That was a a handful of amateur indie developers working in a Mexico City ad agency. And it cost like $12 for the game and all lifetime DLC. This is an in-house developer backed by an AAA publisher. Charging a AAA price for EA. Expectations are higher.
  5. "Re-entry heating and thermal systems are offline - you'll have a brief window here at the beginning of Early Access during which you can re-enter any atmosphere without a heat shield. We’re still buttoning down our heat transfer, ablation, and occlusion systems. Vapor cone visual effects are also still in-progress.." I get what you're saying. Problems can be tricker than expected, things can take longer than planned, unforeseen complications, etc. If these situations are known to happen then maybe using language like "brief window" is misleading. The hypthetical situation you describe doesn't also really work here. I mean, if halfway through development somebody spots a fundamental design flaw, they clearly didn't have solution in place that "almost worked." A fundamental design flaw suggests a conceptual problem from the get-go, not something that unexpectedly pops up when you're mostly finished and are "buttoning down" outstanding details. Statements like the above might not be even be intentonally misleading, but the end result is still the same. People feel misled. A lot of good will and benefit-of-the-doubt has been squandered. I hope they things turn around.
  6. I don't want KSP2 to fail. I really wanted it to be good. I love KSP and there are really no other comparable games in the genre. KSP2 was ambitious so I really rooted for it. Wasn't there supposed to be a "brief window" where re-entry heat and aero is "disabled?" It wasn't disabled. It was clearly never implemented. That's just dishonest. We've seen some visual effects in-edtor, that's it. Being lied to is worse than slow progress. We can deal with slow progress. I can accept slow progress, as long as they get it right in the end. The heat stuff just seems like deceit, and really kills my faith in this project anymore. So far, we've got aerobrake parts and maybe an extendable engine nozzle? And hopefully fixes for fundamental Newtonian orbital mechanics. The game depends on those. Hey, I'd really like to be proven wrong. I mean we're almost nine months past early access launch. A human child could have been born. I'm new. Let's see if this comment gets approved.
×
×
  • Create New...