VegaStar
Members-
Posts
7 -
Joined
-
Last visited
Reputation
11 Good-
Fair, sometimes you do need a proper mission specialist - I was honestly thinking about how a large number of astronauts are either pilots by profession, or become one as part of their training. But I honestly do not have any specific source for that information, so if someone has credible information that says otherwise, then I will appreciate their input. I still think the point stands, though. A good astronaut is someone competent in a wide range of fields and mission roles - and given the unforgiving nature of the rocket equation, minimizing the number of astronauts required for a mission is absolutely crucial; Fewer people = less strain on the support systems and less supplies needed = less mass and thus more delta-v = you can go further, faster.
-
If you look at 3:14 in the For Science! deep dive video, in the OSL-25 "Starlab" orbital survey experiment, at the bottom of the experiment information, you will see the text "Crew Required: 2". So I am fairly certain that we do have crew requirements. And I think this does not mean that experiments may have crew requirements, but rather that the old KSP1 distinction between pilot/engineer/scientist is an unnecessary complication, and they have thus decided to remove that distinction. In this context, that likely means that while you do need a certain amount of kerbals in order to run an experiment, it does not matter who the kerbals are - Jeb is now just as qualified to run an experiment as Bob is. And honestly, I think that is a lot more realistic, actually! Human astronauts nowadays are trained in basically everything; Everyone needs to be able to fly a ship, or be trained in medical administration, in case of emergencies. Everyone needs to have a solid understanding of engineering in order to troubleshoot and fix issues with equipment. And someone who can only fly the ship, regardless of how skilled they are, are no more than dead weight with regards to the typical mission goals - to do science! And thus everyone needs to be a proficient scientist as well. Tldr; I believe it is very certain that we do have crew requirements for certain experiments, but that it does not matter what kerbals we bring to do these experiments, as every kerbal should be trained and qualified for any situation, whether that be flying the ship, doing construction/repair work, or conducting scientific experiments.
-
In a warm, cozy wooden cabin perched atop a small hill in the winter wonderland that is Eeloo, Bill roasts a christmas turkey above a running nuclear salt water engine - you know, for that extra, delicious radioactive flavour. Jeb, Bob and Valentina decorate the christmas "tree" (an assemblage of structural panels and struts painted green) with baubles that looks like the many celestial bodies of the Kerbolar system. All while Tim C is out playing Santa, his rocket sled pulled by a tamed Kraken. He carries with him scientific parts, discovereables and the like, presents for the many patient players out there, waiting for the FOR SCIENCE! update.
-
Hype! So happy that we got direct confirmation that experiments now have individual crew, resource - and especially - time requirements, in order to run! The 6 minutes for the orbital lab seems a bit short, but makes sense nonetheless. Here is hoping that we get, either in this update or at some later time, experiments that require days, months or even years to complete - making proper planning even more essential.
-
Reported Version: v0.1.5 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 11 | CPU: AMD Rysen 7 5800H with Radeon Graphics | GPU: Nividia Geforce RTX3080 | RAM: 32GB As mentioned in the title, any part with a reaction wheel (that is, the reaction wheels themselves, and command pods/probe cores) lists the torque as measured in kilonewtons, when I am fairly sure the proper unit is kilonewton-meters.
-
Reported Version: v0.1.5 (latest) | Mods: none | Can replicate without mods? Yes OS: Microsoft Windows 11 Home | CPU: AMD Ryzen 7 5800H | GPU: RTX 3080 | RAM: 32 GB As mention in the title, the physical info section in the planet synopsis measures the gravitational acceleration in G's, but specifies the unit as m/s. For instance, it says that the gravitational acceleration of Kerbin is 1.00 m/s^2, when it should be either 9.81 m/s^2 or 1.00 G. Included Attachments: .ipsImage { width: 900px !important; }
-
Introducing For Science! - Major Content Update Out in December
VegaStar replied to Intercept Games's topic in Announcements
HYPE! I noticed in the picture showing the research inventory, that each experiment has a small time indicator. Does this mean that experiments are not instant anymore, that they now require some time to complete? If that is the case, awesome! My biggest gripe with the KSP1 science system was that doing experiments was simply Land --> Plant flag --> Do science --> Take off 5 minutes after landing. I always wanted to have experiments that required days, months, even years to complete, so that the player must plan for what experiments they can do, given how long they want to stay in a certain spot/orbit, and not just stick on every science part that fits. Like, imagine having a science part that requires you to be in orbit, but also to stay roughly above the same spot, continuously, for multiple weeks, thus necessitating a geosynchronous orbit! Or a seismograph that must be left listening to earthquakes for years, meaning that if you want to take it with you on a crewed mission that will visit multiple destinations, you should probably leave the seismograph behind, as its own probe.