1. Even when the node is placed on the trajectory within another body's SOI, the directional adjustments for that node are wrong, they do not use the gravity matrix of the target body. Therefore have to actually get to SOI before adding any local maneuvering nodes.
2. No way to switch to the next node when there are multiple nodes on the trajectory.
3. No way to delete only a single node, always deletes ALL - using trashcan icon on the panel and on the node itself.