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meckryl

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Everything posted by meckryl

  1. @GoatBOT I am nearly certain I have found and fixed the issue. Basically what was happening is, the alarm clock always tries to give a time that's one day (or some other offset that you set in the settings menu) before the "best" timing it can see in the near future. However, for a decent bit of year 27 (and plenty of other timings with other planets), the best window is IMMEDIATELY. What happens then is, the alarm would end up being set a day in the past, which can't happen, so it would just seem like nothing happened. Definitely an oversight on my part when I added in the offset settings. I just uploaded a fix to the issue, so if you're using CKAN you should see that update soon. What happens now is, the transfer calculator looks whatever amount your offset is into the future; so, if you keep it as the default 1 day, it will only start considering times one day into the future. If that's the best time it can find, then it will create an alarm just a few seconds away, so that you get feedback telling you that now is a good window to launch.
  2. No need, I've replicated the issue you described. I'll try to find the issue and get that sorted.
  3. I'm not using the game's GUI though, there definitely shouldn't be any sounds. Just to be absolutely sure, you are doing this through the alarm clock window right?
  4. Oh no. What date are you currently at in your save? I'll see if I can replicate the issue and then work on a fix. Also, I'm a bit confused about what beep sound you're hearing, I haven't made any audio for the mod.
  5. The easiest way to install is with CKAN. But if you want to do it yourself, there's a few steps. First, the installation folder that mods use isn't this one, it's the one that Steam links to (usually in C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program 2. You then need to follow the installation instructions for SpaceWarp, and after you do that, THEN you should be able to extract from the installation folder and everything will work. But seriously, it's waaaaaay easier to use CKAN.
  6. I'd barely played at all before "For Science", and now I can't stop. A huge, huge thank you to the development team for all of your hard work <3 Also, I'm really flattered to have my mod mentioned by the almighty Nate Simpson. I want to give a huge, huge shoutout to all of the developers of SpaceWarp. Not only have they produced an incredibly useful tool, but they've also been around on discord constantly helping people with all sorts of modding stuff.
  7. @GeneralKenobi Just updated to 1.0.0, I'm pretty sure I found and fixed the issue. Let me know if it still occurs for you though.
  8. ...uh oh, that shouldn't happen. When this happened, was the maneuver node you were warping to anywhere near the alarm you had set? Also, if you can remember, were you warping a few hours to a day, or was it more like weeks or longer? I'll do my best to figure out what's going on and have that fixed for the next release.
  9. The idea of having a convenient "warp to sunrise" is a good one, and the existing framework for my alarm clock mod can definitely handle it. I have a ton of stuff I want to add already, will put that on my list
  10. v0.2.0 Added buttons to create alarms for when the active vessel will reach the next maneuver node or SOI change, as well as made a bunch of back end changes that should hopefully make improving the currently really bad UI much easier
  11. Create alarms that will interrupt time warp, allowing you to juggle transfer windows and other time sensitive moments in the middle of time warping for other missions! NOTE: As of 1/8, I have released 1.2.0 and changed the keybind to toggle the window to no longer conflict with the trim keybind. The new keybind is alt+` (the key right below esc on most keyboards) How to use: Find it in the app bar, or use Alt-` to toggle the window. Based on this mod for KSP1. Releases: Spacedock: https://spacedock.info/mod/3533/Alarm Clock On CKAN! Source: https://github.com/meckryl/AlarmClockForKSP2 (MIT License) v1.2.0: Added a new type of alarm, Timer, which creates an alarm a specified distance in the future rather than an absolute universe time Renamed "Custom Alarm" to "Universe Time" Implemented Alexmoon's lambert solver to make transfer window calculations more accurate, especially when aiming for bodies with highly eccentric orbits Added a WIP settings menu. Currently this holds one functional option, which is to control the offset for transfer window alarms (How far in advance you want to be notified to get your rocket up into a parking orbit) CHANGED THE KEYBIND FROM ALT+A TO ALT+` (The key right under ESC on most keyboards). The old shortcut conflicted with the set trim keybind.
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