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dolphin263

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  1. Very cool, we need a wiki that is separate from KSP1, because it is really confusing to have conflicting information. Some subtle changes have been made to orbits, etc., and it would be great to have a spot we could go and know we're looking at KSP2 data!
  2. As was said before, the community fixes mod works around this problem. Get it now and stop waiting!
  3. This mod fills a critical spot in the game and works as well as it ever did in 0.2.1.0. However, it still could use some love from its author! I'm very thankful for it as it allows me to multitask and queue up SOI changes and maneuver times. Here are some needed bugfixes/improvements. I'm really hoping that the author comes back or someone else takes this mod up to implement these: 1) There's a bug if you remove an alarm that isn't the last one, that it removes all ones after that alarm. 2) If you do a manual alarm, the game can be confused as you enter the alarm name still using the letters as their previous key bound values 3) It would be great to see the time from now to the alarm rather than UT (time from the beginning of the game) in the alarm list. 4) Need an icon for the app bar Any ETA on when the above will be worked on? Thanks so much!
  4. One thing I have noticed is this reliably happens if available delta-v > 64k. It's hard to do that without mods, but with mods can be easy. Ah, does your vessel have delta-v over 64k? If so, that's the issue. I forgot about the ion engine, but that has high isp so you probably can get more than 64k delta-v, which is what seems to trigger this.
  5. Any chance this mod will be updated to game version 0.2.0?
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