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JakeInABoat

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Everything posted by JakeInABoat

  1. Aha, ok I see. Yes, currently HideVAB does not do anything about that. I may look into it though, so far has not been a limitation for me though.
  2. HideVAB 0.2.0 now available. Added a background / backdrop when the VAB is hidden for a consistent (and hopefully more pleasant) visual experience (WIP). Leave the VAB floor un-hidden to give a reference point and for visual purposes. Much code cleanup and refactoring should be more robust against changing scenes / toggling blueprint mode.
  3. There are no limits in KSP2 currently. Currently this mod simply hides the VAB geometry and extends the cameras bounds making it a bit easier to move around and work on large craft.
  4. HideVAB allows you to show / hide the VAB while constructing your craft. This allows for much greater freedom of movement and easier construction of large craft. https://github.com/JakeInABoat/HideVAB License: GPLv3 Download via CKAN, spacedock, or github.
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