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Theis

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Posts posted by Theis

  1. I get a few odd things with 0.10.7 though, Interplanetary transfers inwards in the Kerbolar system, for instance Duna to Kerbin, seem to set the right amount of deltaV, but in the opposite direction. Intercepts between vessels with Hohmann transfers, when the the orbits are close, do something similar. I can't completely rule out user error, but in that case I'd be quite consistent in my errors :-)

  2. Would it be possible to make the size of the font used changeable(with the window changing to fit)? I'm playing on 1080p and the K2-D2 window takes up a lot of screen real estate, and would still be readable with a smaller font.

  3. 12 hours ago, cfloutier said:

    v0.12

    • AutoStaging is off by default
    • fixed an issue when switching to Tracking Station (errors in logs, thanks to @munix)
    • Main Settings (UI size and Mod version) is more compact (fold out)

    Lift-Off

    Many upgrades Here :

    • Ascent : You can configure the precision of the first Main Step.
    • Costing : auto Warp when waiting for the end of Atmosphere.
    • Fine adjust Ap : finally adjust if needed the AP
    • Pause at the end of the ascent to help customise the final Node

    each feature can be toggled on/off in the settings

    Flight Plan integration

    • Added a link with FlightPlan Mod. Lift-Off can be ended with a final Cirulirize Node. Thanks to @Schlosrat

    If've added buttons at the end of Lift-Off to create adjust the final Node.

    • 30 s : create a node in 30s. Can be useful if the orbit in very vertical. Ap : create a node at AP. For clear orbit

    Unfortunatly I've not yet suceed in creating and executing a really precise final node for the moment. I'll try to enhance this in furture releases.

    I've also met in various situation errors when creating nodes. that's why the final state of orbit is not fully automated. please check the created node before executing it.

    • added Circularize buttons in the node manager when there is no current node

    API

    added functions to disable pilots from another mod. it can be used to adjust available nodes in the exploration mode.

    here is the full api available in the K2D2_Plugin :

    public bool isPilotEnabled(string pilotName)
    public void EnableAllPilots(bool enabled)
    public void EnablePilot(string pilotName, bool enabled)
    public List<string> GetPilotsNames()

    I love this mod, it's nice to have flying by hand as a choice :-), but I just noticed that I'm no longer able to change the throttle in the latest release, K2-D2 just sets it to 100%. This gives a few issues with overheating when in an atmosphere, so is it possible to make the throttlecontrol a switchable thing (or am I just missing something)? I've also had a few issues with SRB's being prematurely released through staging, even though no tanks in the stage were empty. 

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