Hey, sorry for bumping an old thread but since this is the mod release thread I thought it would be the proper place to post.
For some reason, when I have KSC++ installed and the game is supposed to actually load KSC++ (as in, with the fix for FP_Launchsites that was mentioned by @Jafex above), the game just doesn't load. It loads all assets, goes to the final "Loading" screen and just freezes. I get no error, no crashes, nothing that would indicate any error, but the game just freezes. I've figured that KSC++ is causing some problem for me because the game loads properly if I either have KSC++ uninstalled or have the FP_Launchsites NoKSC++ patch in the patches folder.
Maybe another mod is conflicting with it, I don't know. However, I've attached links to pastebins where I've pasted my mod list from CKAN and my KSP.log - if any log files are missing, please let me know.
CKAN Mod list: https://pastebin.com/GMCP5C9G
KSP log: https://drive.google.com/file/d/11DQphNU753Z3a3IAqn7qISeuUUddcK2D/view?usp=sharing
The last entry on the log is from 12:21 local time, I closed the game around 12:30 so the game was frozen for the better part of 10 minutes while still using about 13-15% of my CPU. My uneducated guess is that it was doing something...
EDIT: I've gone through the trouble of uninstalling every mod and running a file verification through Steam. After that, I've installed ONLY KSC++ and the listed dependencies in CKAN (those being Kerbal Konstructs and Custom Pre Launch Checks) and tried launching the game. It still gets stuck at the final Loading screen with the planets orbiting the Sun. Once again, I'm linking to the KSP.log and also the Player.log (which I forgot in my initial post, sorry about that!)
KSP.log: https://drive.google.com/file/d/1_ryPEgYdS_7eTVu_SBBYM0xNk7IsK0bp/view?usp=sharing
Player.log: https://drive.google.com/file/d/1FHvUZ6tIVxNRFq6aapfjNnHSlDbxR-va/view?usp=sharing
As before, the game is using my CPU while apparently frozen, so it's stuck doing something. Obviously less RAM usage because of...I'd say, 75 less mods, lol.