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thepanzafahra

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Everything posted by thepanzafahra

  1. I've re-added the stuff I deleted to make the game load and it seems that downgrading the KK version has done the trick. Thank you!
  2. My latest attempt at loading the game has stopped with this line in KSP.log: [LOG 10:24:04.578] KK: [InstanceUtil] CreateGroupCenterIfMissing: Creating a new Group Center: Kerbin_Ghost Road I tried running the game with the cfg files you mentioned and without, and it just won't load at all. It keeps freezing at the point where the Kerbin Ghost Road is created, so I suppose there is something wrong at that point? I think I'll try deleting and selectively re-adding all Ghost Road entries in the road.cfg, maybe that'll help in some way... EDIT (before the post even got approved): I got the game to load, but it runs like liquid...you-know-what. That's mostly because I'm running about 100 mods at this point, but here's what I did: > Delete all Ghost Road instances from road.cfg > Delete dustshed.cfg > Delete dustwall.cfg > Delete smallhab.cfg > Delete all Ghost Road instances from carpark.cfg > Delete all Ghost Road instances from parkedvehicles.cfg > Delete all Ghost Road instances from smallbuildings2.cfg > Delete all Ghost Road instances from windsock.cfg The game now runs, but I'm sure that wasn't what was intended with the ghost road being added all that time ago...I wish I knew what caused this, because it should run with those instances.
  3. Hey, sorry for bumping an old thread but since this is the mod release thread I thought it would be the proper place to post. For some reason, when I have KSC++ installed and the game is supposed to actually load KSC++ (as in, with the fix for FP_Launchsites that was mentioned by @Jafex above), the game just doesn't load. It loads all assets, goes to the final "Loading" screen and just freezes. I get no error, no crashes, nothing that would indicate any error, but the game just freezes. I've figured that KSC++ is causing some problem for me because the game loads properly if I either have KSC++ uninstalled or have the FP_Launchsites NoKSC++ patch in the patches folder. Maybe another mod is conflicting with it, I don't know. However, I've attached links to pastebins where I've pasted my mod list from CKAN and my KSP.log - if any log files are missing, please let me know. CKAN Mod list: https://pastebin.com/GMCP5C9G KSP log: https://drive.google.com/file/d/11DQphNU753Z3a3IAqn7qISeuUUddcK2D/view?usp=sharing The last entry on the log is from 12:21 local time, I closed the game around 12:30 so the game was frozen for the better part of 10 minutes while still using about 13-15% of my CPU. My uneducated guess is that it was doing something... EDIT: I've gone through the trouble of uninstalling every mod and running a file verification through Steam. After that, I've installed ONLY KSC++ and the listed dependencies in CKAN (those being Kerbal Konstructs and Custom Pre Launch Checks) and tried launching the game. It still gets stuck at the final Loading screen with the planets orbiting the Sun. Once again, I'm linking to the KSP.log and also the Player.log (which I forgot in my initial post, sorry about that!) KSP.log: https://drive.google.com/file/d/1_ryPEgYdS_7eTVu_SBBYM0xNk7IsK0bp/view?usp=sharing Player.log: https://drive.google.com/file/d/1FHvUZ6tIVxNRFq6aapfjNnHSlDbxR-va/view?usp=sharing As before, the game is using my CPU while apparently frozen, so it's stuck doing something. Obviously less RAM usage because of...I'd say, 75 less mods, lol.
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