Jump to content

Meetch

Members
  • Posts

    5
  • Joined

  • Last visited

Everything posted by Meetch

  1. 10001 Tons in 0.23.5 in stock + Mechjeb. There was a slight symmetry flaw on the upper stage (thanks to some impatience when fixing another flaw with it) - I'm pretty sure if this craft file is the fixed one, but it got 2ktons into orbit and I'm pretty sure it had enough oomph in upper stages to land and take off from at least a few of Jool's muns and return (the aim was to hit 4:)). Of course the trickiest landing was going to be the first - I forget the name, but the bigger moon with no atmosphere. Here's soon after takeoff - you can see the first empty tanks being jettisoned. https://www.dropbox.com/s/8e3qqx5h9dcazll/screenshot18.png?dl=0 ... and the interplanetary craft / refueller commencing the interplanetary trip. https://www.dropbox.com/s/ibeqrhk3tp7h261/screenshot25.png?dl=0 Now the craft file (please be nice if this fails, this is my first ever use of dropbox:)): https://www.dropbox.com/s/7515zl1wi9smxds/Wacko%2010001_1.craft?dl=0 Ummm, enjoy? Wish I could figure out the tags to inline those images.
  2. Howdy do, I can't find this, so maybe it hasn't been suggested. Could we have the ability to speed up time during low thrust burns? Say allow for anything under 1m/s^2 to have 10 times time compression, and anything under 0.1 to have 100 times... for those day long Ion thruster driven maneuvers... naturally only allowed when not too close to a gravitational influence. Cheers, Meetch.
  3. After a recent issue I was going to start a thread on octagonal struts but found this one. I attempted to create a small needle nose adapter to dock with a clampotron junior docking port through a small gap, using 4 octagonal struts stacked, and managed the docking maneuver with the most delicate touch, coming in directly at less than 0.1m/s, only to have the joined structures whiplash around like on the end of an energised slinky. Quite a spectacular failure! In another experiment I had a clampotron Jr on either end of the 4 octagonal struts (attached to the nose via another docking port) and undocked that assembly to give it a push into the target port. It was practically a bullseye, but after wobbling around in the target port for a second the docking completed, once again the docked ship whiplashed around in another catastrophic failure, despite having almost all of the mass. The addition of a few EAS-4 strut connectors to join the docking ports either end did nothing to fix the problem either. Not a major deal but of course I'd like to see that corrected, even if that means the part needs to be a wee bit heavier.
×
×
  • Create New...