An object above earth with no initial horizontal surface velocity (eg. A ball being dropped from a really high tower) should tend to move in the direction of earths rotation as the object falls. This is the coriolis effect. In KSP2, if an objet is dropped from some hight, the map trajectory will show that it should move according to the coriolis effect. However in the game, the object will fall directly to the ground. This seems like a pretty major oversight for a space simulation game.