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Schnucke

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Everything posted by Schnucke

  1. I have the same Problem. I would love to use KSCextended with KSRSS in quater scale RSS size. I also checked my log and found some lines that might hint to the problem. Yet I have no idea how to fix it myself. [ERR 13:28:13.627] KK: GetCelestialBody: Couldn't find body "Earth" [ERR 13:28:13.627] KK: GetCelestialBody: Couldn't find body "Earth" [LOG 13:28:13.627] KK: [ConfigParser] LoadAllMapDecals: No valid CelestialBody found: removing MapDecal instance KSCExtended/TSC/TSC_PQSDecal.cfg [LOG 13:28:13.630] KK: [ConfigParser] LoadAllMapDecals: No valid CelestialBody found: removing MapDecal instance KSCExtended/TSCKSRSS/TSC_PQSDecal.cfg [LOG 13:28:13.664] KK: [ConfigParser] ParseModelConfig: found variant: Visible [LOG 13:28:13.665] KK: [ConfigParser] ParseModelConfig: added variant: Visible [LOG 13:28:13.666] KK: [ConfigParser] ParseModelConfig: found variant: Invisible [LOG 13:28:13.666] KK: [ConfigParser] ParseModelConfig: added variant: Invisible In my Stock save where everything works fine the same part of the log looks like this: [LOG 19:50:22.981] KK: [MapDecalUtils] GetSquadMaps: Imported 11 Maps from around the universe [LOG 19:50:23.126] KK: [LaunchSiteManager] RegisterLaunchSite: Registering LaunchSite: KSC2 isHidden: True [LOG 19:50:23.136] KK: [ConfigParser] LoadAllMapDecals: Rebuilding PQS sphere on: Kerbin [LOG 19:50:23.188] KK: [ConfigParser] ParseModelConfig: found variant: Visible [LOG 19:50:23.189] KK: [ConfigParser] ParseModelConfig: added variant: Visible [LOG 19:50:23.189] KK: [ConfigParser] ParseModelConfig: found variant: Invisible [LOG 19:50:23.189] KK: [ConfigParser] ParseModelConfig: added variant: Invisible [ERR 19:50:23.190] Triggers on concave MeshColliders are not supported
  2. Hey I need help to undo some testing I did for a new (spacedust) part and antenna range. KSP now believes I have already been to Jool and offers me contracts for it. I believe it is because of the scenario=spacedust....... DISCOVERYDATA ... bodyName = Jool and then some discovery and indentify 100% lines in the persistens sfs. Deleting those lines or setting the values to 0 and restarting the game doesnt help. Deleting the mod does but I want to use it (I use CKAN). So how do I undo my mishap? Any help would be very helpful! SCENARIO { name = SpaceDustScenario scene = 5, 7, 8, 6 DISCOVERYDATA { resourceName = Antimatter bodyName = Kerbin bandName = kerbRing discovered = True identified = False discoveryPercent = 100 identifyPercent = 0 } DISCOVERYDATA { resourceName = ArgonGas bodyName = Kerbin bandName = kerbinAtmo discovered = True identified = True discoveryPercent = 100 identifyPercent = 100 } DISCOVERYDATA { resourceName = LqdDeuterium bodyName = Jool bandName = joolAtmo discovered = True identified = False discoveryPercent = 100 identifyPercent = 0 } DISCOVERYDATA { resourceName = LqdHe3 bodyName = Jool bandName = joolAtmo discovered = True identified = False discoveryPercent = 100 identifyPercent = 0 } DISCOVERYDATA { resourceName = LqdHydrogen bodyName = Jool bandName = joolAtmo discovered = True identified = False discoveryPercent = 100 identifyPercent = 0 } DISCOVERYDATA { resourceName = Oxidizer bodyName = Kerbin bandName = kerbinAtmo discovered = True identified = True discoveryPercent = 100 identifyPercent = 100 } DISCOVERYDATA { resourceName = XenonGas bodyName = Kerbin bandName = kerbinAtmo discovered = True identified = True discoveryPercent = 100 identifyPercent = 100 } }
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